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  1. A few comments: 1) Regarding changes to parry....

    A few comments:

    1) Regarding changes to parry. I will see what I can do for a future patch. Systems can always be adjusted and improved. This patch will go out next week and the proposed changes...
  2. I'm restarting the Test Server with a few minor...

    I'm restarting the Test Server with a few minor changes:

    1) I fixed a situation that could cause near creatures to not attack you if they were not facing you. This was due to the new rotation that...
  3. I've restarted the Test Server with another...

    I've restarted the Test Server with another build. Here are some changes and questions:

    1) Incorrect names, animal types and animations not playing: In these builds I am running a function that...
  4. I restarted the Test Server with the another...

    I restarted the Test Server with the another build. Here are some changes and comments:

    1) Animal names. Let's check this one more time. ;-) I found some data that still needed to be updated. I...
  5. Could you post a general location where you can...

    Could you post a general location where you can see these animals with incorrect names?

    About animals going through walls, are they able to completely go through walls or just stick their heads /...
  6. I've restarted the Test Server with another small...

    I've restarted the Test Server with another small patch. Here are a few things to check:

    1) Fortress gates (or any other gates). I adjusted collision further and all gates looked ok to me. If you...
  7. I've restarted the Test Server. Regarding...

    I've restarted the Test Server.

    Regarding issues so far:

    1) Small creatures initiating attacks. I believe that was happening due to a mechanism forcing creatures to fight if they can't find a...
  8. I will adjust creature aggression variables and...

    I will adjust creature aggression variables and will post when they've been adjusted.

    Thanks!
  9. I patched a fix for the collision issue through...

    I patched a fix for the collision issue through gates. Basically what was happening is that I increased the player's collision box to solve the issue of players being able to see through walls in 1st...
  10. 05/16/2020 - Feedback Request - Creatures & Combat

    The Test Server is ready for what is hopefully the final round of testing and tweaking of the upcoming big creature and combat patch.

    All that is left to do is to balance variables and I think...
  11. The first order.

    The first order.
  12. While this build was not ready for public testing...

    While this build was not ready for public testing as I am adjusting variables and timing, you should easily be able to outrun creatures by sprinting (not just running though). Were you using sprint...
  13. Yes, it was requested many times and on my list...

    Yes, it was requested many times and on my list of small changes to make.



    I can set it up both ways as part of an upcoming build that will include suggestions from players.

    Thanks
  14. Hi everyone, I've patched some changes to the...

    Hi everyone,

    I've patched some changes to the Test Server but I'm still tweaking things so I'll post again once I'm ready for further testing.

    Thanks!
  15. Thanks guys. I'm going to work on some of these...

    Thanks guys. I'm going to work on some of these issues and patch the server by this weekend. I'll post again once I've done that.

    One comment about creatures on slopes that players can't climb:...
  16. Regarding 'instant attacks' on the Test Server: ...

    Regarding 'instant attacks' on the Test Server:

    Attacks are not instant. The creature swings and the attack hit and damage is calculated at the end of the swing. This will give the player time to...
  17. Regarding walking backwards to avoid attacks: In...

    Regarding walking backwards to avoid attacks: In the old system (Main Servers) that's a major game-breaking bug. It's not an intentional feature. This simple bug caused many a headache and here is...
  18. Important Note: Revenants are not ready for...

    Important Note: Revenants are not ready for testing yet. I need to update some data for them to work correctly. I updated the main post with this note as well.

    The Test Server has been updated to...
  19. 03/24/2020 - Feedback Request - Creatures & Combat

    Important Note 03/25: Revenants can be ignored at the moment as I need to update some data files for them to work properly. I'll remove this note when they are ready to be tested.

    The Test Server...
  20. I responded to a similar post in the the...

    I responded to a similar post in the the Suggestions section but I'll make a few comments here as well.

    1) The issue with the creatures running away is something that was inadvertently changed....
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    Sticky: Xsyon Discord Channels

    Hello Xsyon Citizens!

    Currently there are several Discord channels dedicated to Xsyon. I will be dropping by these channels to announce test sessions from time to time.

    Feel free to join any...
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    Hello Robert, You can create one character per...

    Hello Robert,

    You can create one character per server (so one on the War server and one on the Peace server) if you want to try out different character builds. You can also reset your character's...
  23. 11/21/2018 - Feedback Request - Test Server General

    The Test Server is currently up and open to the public. Changes that are in testing are detailed in the other threads in this forum. In addition to those improvements this current build uses updated...
  24. The Test Server is currently up and open to the...

    The Test Server is currently up and open to the public again. More updates will be coming after this holiday weekend.
  25. The Test Server is currently up and open to the...

    The Test Server is currently up and open to the public again. More updates will be coming after this holiday weekend.
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