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Type: Posts; User: Xsyon

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  1. That's intentional because that action bar needs...

    That's intentional because that action bar needs room for the additional resources (grass, scrap, etc.)



    Yup, I'm not done with that action bar. (That's the combat one)

    Thanks!
  2. I can add another bar for crafting actions with...

    I can add another bar for crafting actions with key binds. However, I do want to set up a tabbed crafting panel to be more consistent with other games. When I do that I can allow for both options...
  3. I'll check those issues today. Thanks!

    I'll check those issues today. Thanks!
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    Sticky: Yeah, I don't know what happened but there have...

    Yeah, I don't know what happened but there have been random but infrequent connectivity issues with our host company over the past few months. Everything looks ok at the moment.
  5. On the current Test Server: - The action bar...

    On the current Test Server:

    - The action bar is split into 4 bars: combat, skills, packs and resources.

    - The bars can be set to horizontal or vertical through the Options panel.

    - You can...
  6. The Test Server is up with some changes: 1)...

    The Test Server is up with some changes:

    1) Using carts while mounted should work and should display attached to the creature. Edit: I just patched some changes and carts with mounts should...
  7. Regarding the incorrect 'Try feeding this animal'...

    Regarding the incorrect 'Try feeding this animal' message: I think the problem is that the creature's attitude is constantly decreasing. So, even after you feed it to the max, it may have decreased a...
  8. Thread: UI Scaling?

    by Xsyon
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    Well, there are different options for scaling UI...

    Well, there are different options for scaling UI elements:

    1) Simply keeping the current art and scaling it. The more the bitmaps are scaled, the blurrier they become. This is easiest and may be...
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    Welcome back!

    Welcome back!
  10. I do plan to have key bindings for all the action...

    I do plan to have key bindings for all the action bar slots (and I could do the same for the resources on the right side). I forgot to mention that in my initial post so I've updated it.

    I can...
  11. Regarding mounts with carts: I was planning to...

    Regarding mounts with carts: I was planning to have separate larger carts that mounts can pull. That would be in a second patch. Before those are ready I have two options.

    1) Allow your regular...
  12. I've patched a small update that should fix...

    I've patched a small update that should fix issues with dismantling stables due to incorrect pet counts in the stables.

    About the mutant and revenant on Founder's Isle: Although it's a 'no danger'...
  13. 07/25/2020 - Feedback Request - Revised Interface - Test Server

    I am working on revisions to the user interface. Some of these revisions are ready for testing on the Test Server.

    This is a work in progress but I welcome feedback on what I've done so far.
    ...
  14. 07/25/2020 - Feedback Request - Mounts And Attacks - Test Server

    Mounts are ready for final testing on the Test Server!

    Currently bears and deer can be mounted. Later on any creatures large enough to fit a human will be mounts. That should include large...
  15. I found some potential causes for these problems,...

    I found some potential causes for these problems, especially when summoning a pet and then stabling that pet again (instead of using 'send home').

    I've fixed the problems on the Test Server...
  16. I just had a thought about this. When you...

    I just had a thought about this. When you released your last pet, did you assign it to a new stable? Or at least a new 'home' location? If not, the stable would still have the pet listed because the...
  17. Is this problem happening today? Or did it happen...

    Is this problem happening today? Or did it happen a few days ago? I patched a quick fix for this issue but maybe it didn't fix all causes.

    Thanks!
  18. I'll check that. They are supposed to just not...

    I'll check that. They are supposed to just not attack first if they like you, but if you attack them they are supposed to instantly dislike and attack you. I'll see what changed and fix it.

    Thanks!
  19. This will definitely be possible as player pets...

    This will definitely be possible as player pets can fight each other on the War Server.
  20. Yes, I think that's ok.

    Yes, I think that's ok.
  21. Thread: UI Scaling?

    by Xsyon
    Replies
    8
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    221

    What resolution are you running? I've started...

    What resolution are you running?

    I've started work on UI scaling but it's a lot of artwork that needs to be resized and a lot of code that needs to be adjusted for a proper re-scaling.

    Can you...
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    Having ghost parts render some solid color for...

    Having ghost parts render some solid color for non tribe mates would likely improve frame rate a bit, but it wouldn't affect loading lag. Once a few more updates are patched out we can test frame...
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    Answers: 1) Yes, that's all correct. 2)...

    Answers:

    1) Yes, that's all correct.

    2) Only the cart is a loaded object. The items inside the cart load as icon items if you open the cart, but they are not loading intensive like objects in...
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    Ok. Those are all border crossings. There are...

    Ok. Those are all border crossings. There are actually four real zones in a zone so anywhere near 512 x or 512 z is also a border between zones.

    I'll keep trying to optimize loading at those...
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    Please post a few exact locations that I can use...

    Please post a few exact locations that I can use as a reference.

    Are you getting actual lag (delayed response in commands like dragging inventory items around) or is your frame rate low and...
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