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Type: Posts; User: Drevar

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  1. Replies
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    Age of Wushu (yeah, yeah, I know...) uses a...

    Age of Wushu (yeah, yeah, I know...) uses a combat system that is way slower (in terms of input) than most games, yet the animations are long and detailed enough that it totally masks the "slowness"....
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    If you wish to have the infirmary reduce death...

    If you wish to have the infirmary reduce death penalties, I would tie the effectiveness and range to one of the upkeep types on the Totem.

    If not that, then some static way to upgrade the...
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    More of a UI thing than building, but it does...

    More of a UI thing than building, but it does affect this mechanic:
    Could the move tool "widget" be made to allow changing its position..as it sits square in the middle of the screen it many times...
  4. Found an interesting display bug. On the spots I...

    Found an interesting display bug. On the spots I mentioned above that do not show the forestry resources near trees, running past them a bit until forestry resources appeared and then running back...
  5. I would say that the radius from the trees where...

    I would say that the radius from the trees where branches and twigs can be gathered is a bit large. I'm able to collect them from a good 20-30m away from the trunk of a tree.

    I am able to...
  6. *edit* Sorry, I think I confused my account...

    *edit* Sorry, I think I confused my account status with a Trial. I forgot that those who pay for the game client are considered Citizens, while those who have not yet paid are actual Trials. My...
  7. Are new totems placed as part of a trial account...

    Are new totems placed as part of a trial account differentiated from existing legacy totems that may be owned by a trial account?
  8. There is an issue with saving recipes with no...

    There is an issue with saving recipes with no secondary ingredients.

    The recipe is saved as having the secondary ingredients listed but at 0/1 instead of being totally blank, making it impossible...
  9. Which tool type will affect weapon crafting, bow...

    Which tool type will affect weapon crafting, bow crafting, scrap crafting? None affect construction skills or intermediate materials like bricks or woodworking materials? At the highest levels of...
  10. Yeah the current QL tier progression goes...

    Yeah the current QL tier progression goes Superior->Premium->Supreme. I can see a bit of confusion when one quick glances at stacks, even with the numerical quality displayed.

    Thanks, Isda, I'll...
  11. One small annoyance is back. When you craft an...

    One small annoyance is back. When you craft an item the scheme list resets back to the top. Your active selection remains, so you can keep crafting, but meh, just feels "wrong".
  12. In response to the practice clarification, yes,...

    In response to the practice clarification, yes, that is exactly what I mean. The effect would be the same as a creation and deletion in one step, but without the actual create/delete actions so as...
  13. You've probably noticed by now, but plastics do...

    You've probably noticed by now, but plastics do indeed have different stat bonuses for each "type". Some of the plastic stuff doesn't have bonuses yet, like handles, blocks, boards, etc. I would...
  14. Just now getting in to try this out. Its what...

    Just now getting in to try this out. Its what I've been waiting for going on two years now. LOL.

    The multiple crafting is great, but could we maybe get a checkbox for "practice" where all the...
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    I am wondering if the triviality of the upkeep...

    I am wondering if the triviality of the upkeep will remain once the resources are based on structure type rather than just generic granite. Wood and grass are not easy to move in bulk, as you can...
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    I know we don't want to make it too complex, but...

    I know we don't want to make it too complex, but my suggestion is to have a base upkeep determined by tribe type (homestead, band, clan, etc) and then add a nominal per person/structure amount after...
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    Since the construction upkeep is based on number...

    Since the construction upkeep is based on number of structures, I feel sorry for anyone who walled in their tribe with posts instead of regular walls....
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    Just tested and yep, it is ticking 1% every in...

    Just tested and yep, it is ticking 1% every in game hour...for testing purposes only, I hope.
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    Not sure if Test is on accelerated time or not,...

    Not sure if Test is on accelerated time or not, but my full upkeep ran out in 3-4 days rather than the supposed 11 listed in the initial post.
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    Could we get the ability to see our upkeep status...

    Could we get the ability to see our upkeep status without being at the actual totem? Not the ability to add upkeep, just to be able to view the status. I think the Tribe Info (actual totem) and...
  21. It would be nice to also have the option to set...

    It would be nice to also have the option to set tribal currency type on the trade totem, or on the general Totem (not the right-click status on the actual tribe totem) menu so that it can be handled...
  22. Indeed, since the autostacking already exists on...

    Indeed, since the autostacking already exists on item creation (when a new item is added to inventory) I assume he means being able to just drop a stack into a container and it automatically "finds"...
  23. The updates seem to come at the rate of one every...

    The updates seem to come at the rate of one every 10-12 days, some longer. Most of them have been very minor updates, mostly: "Doin' stuff, but not ready to talk about it."

    I would really suggest...
  24. Not sure what, exactly, you mean by automatically...

    Not sure what, exactly, you mean by automatically sort. Are you talking about an inventory function that places items in some kind of order by alphabet or item type? Or do you mean automatic...
  25. Thread: Totem Upkeep

    by Drevar
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    The sink itself gives it "worth". The actual...

    The sink itself gives it "worth". The actual "value", i.e. exchange rate for other goods or time equivalence has yet to be determined by the players themselves. The value does not need to be a...
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