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Type: Posts; User: Xsyon

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  1. 06/04/2020 - Feedback Request - Creature Balance

    I would like feedback on all creatures if possible. Are specific creatures too hard, too easy or just right? What variables do you think need adjustment?

    Here are some of my goals:
    ...
  2. That's what these feedback threads have been for....

    That's what these feedback threads have been for. I stated earlier I set the values arbitrarily lower and they need to be adjusted based on feedback.

    In general these are the goals:

    - Small...
  3. Yes. I think I'll have to run one round of...

    Yes. I think I'll have to run one round of 'teleport' migration to get creatures to their proper zones. Right now I can see many are a bit stuck in the wrong areas because they are trapped on tribe...
  4. Ok. I'll take a look at that location. Walls...

    Ok. I'll take a look at that location. Walls built from totems like that are tricky. The collision for path-finding works best with regular walls. I'll use this specific location to improve the...
  5. I've patched a minor build to fix a few issues: ...

    I've patched a minor build to fix a few issues:

    1) Character names should display correctly.

    2) Farming menu actions should display.

    3) I changed some settings with the AI loop. (This was...
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    Sticky: The War Server encountered a problem and is...

    The War Server encountered a problem and is currently restarting. It will be back up in 15 minutes or less.
  7. Issues so far: Things that are probably ok: ...

    Issues so far:

    Things that are probably ok:

    1) Ping spikes: I'll keep an eye on that but if the spikes are clearly related to something in game (like crossing a zone boundary) the cause is most...
  8. Thanks very much! I will start a new combat...

    Thanks very much!

    I will start a new combat specific thread and we can continue the discussion there. For now I am closing this thread as the public patch has gone out. I will copy some of the...
  9. 06/01/2020 - Feedback Request - Big Creature, Combat, Optimization Patch

    Hello everyone!

    Please provide feedback on the big patch that has just gone out tonight here.

    Basically, this is the place to report anything strange, unusual or unexpected with this patch.
    ...
  10. A few comments: 1) Regarding changes to parry....

    A few comments:

    1) Regarding changes to parry. I will see what I can do for a future patch. Systems can always be adjusted and improved. This patch will go out next week and the proposed changes...
  11. I'm restarting the Test Server with a few minor...

    I'm restarting the Test Server with a few minor changes:

    1) I fixed a situation that could cause near creatures to not attack you if they were not facing you. This was due to the new rotation that...
  12. I've restarted the Test Server with another...

    I've restarted the Test Server with another build. Here are some changes and questions:

    1) Incorrect names, animal types and animations not playing: In these builds I am running a function that...
  13. I restarted the Test Server with the another...

    I restarted the Test Server with the another build. Here are some changes and comments:

    1) Animal names. Let's check this one more time. ;-) I found some data that still needed to be updated. I...
  14. Could you post a general location where you can...

    Could you post a general location where you can see these animals with incorrect names?

    About animals going through walls, are they able to completely go through walls or just stick their heads /...
  15. I've restarted the Test Server with another small...

    I've restarted the Test Server with another small patch. Here are a few things to check:

    1) Fortress gates (or any other gates). I adjusted collision further and all gates looked ok to me. If you...
  16. I've restarted the Test Server. Regarding...

    I've restarted the Test Server.

    Regarding issues so far:

    1) Small creatures initiating attacks. I believe that was happening due to a mechanism forcing creatures to fight if they can't find a...
  17. I will adjust creature aggression variables and...

    I will adjust creature aggression variables and will post when they've been adjusted.

    Thanks!
  18. I patched a fix for the collision issue through...

    I patched a fix for the collision issue through gates. Basically what was happening is that I increased the player's collision box to solve the issue of players being able to see through walls in 1st...
  19. 05/16/2020 - Feedback Request - Creatures & Combat

    The Test Server is ready for what is hopefully the final round of testing and tweaking of the upcoming big creature and combat patch.

    All that is left to do is to balance variables and I think...
  20. The first order.

    The first order.
  21. While this build was not ready for public testing...

    While this build was not ready for public testing as I am adjusting variables and timing, you should easily be able to outrun creatures by sprinting (not just running though). Were you using sprint...
  22. Yes, it was requested many times and on my list...

    Yes, it was requested many times and on my list of small changes to make.



    I can set it up both ways as part of an upcoming build that will include suggestions from players.

    Thanks
  23. Hi everyone, I've patched some changes to the...

    Hi everyone,

    I've patched some changes to the Test Server but I'm still tweaking things so I'll post again once I'm ready for further testing.

    Thanks!
  24. Thanks guys. I'm going to work on some of these...

    Thanks guys. I'm going to work on some of these issues and patch the server by this weekend. I'll post again once I've done that.

    One comment about creatures on slopes that players can't climb:...
  25. Regarding 'instant attacks' on the Test Server: ...

    Regarding 'instant attacks' on the Test Server:

    Attacks are not instant. The creature swings and the attack hit and damage is calculated at the end of the swing. This will give the player time to...
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