The current Test Server build is running heavily revised positioning code (especially for creature positions).

The creature AI on the server runs at a higher frame per second rate. Creature positions are being sent from the server and interpolated on the client side at a greater rate now as well.

To handle this additional traffic I've revised how these positions are aggregated and communicated from the server to the clients. Our tests so far have resulted in much better performance in areas with a lot of creatures.

My questions regarding this are:

- Are other player movements better synchronized for you than on the Main Servers?

- Are creature and other player movements smoother and with less sliding than on the Main Servers?

- Do you experience any unusual lag in actions (such as dragging items in your inventory)? If so, can you reproduce the conditions?

Note: The Test Server is in Europe, so US players will have lower than usual ping (while EU players should have better than usual ping). Please keep this in mind.

Note: There may still be some action lag while first logging in to areas with a lot of buildings and / or creatures that need to load.