Originally Posted by
Static
1.1) Multiple attacks - if all they are doing is spamming the same single attack with the same timing than players can easily exploit this like your walking back combat you want to avoid. By making the attacks different, with different responses required to each attack, you remove the ability for players to use the same trick verse every attack since it won't work for every attack. Some basic attack types to choose from that would work are:
a) power lunge attack - rear up slowly to show its going to leap forward and lunge forward, this needs to be locked in the direction that the lunge attack starts at so that the player can side step or side dodge in order to avoid the lunge. There also needs to be some kind of slow overswing/recovery to default that opens up the ability for the player to hit them at least once while they are locked in that direction.
b) quick attack - this could be what the default attack is "currently" on servers and not what was tested on last test. What I mean by this is that you can "see" the start of the swing happen with enough time to parry and if you make them miss, the overswing/recovery to default speed is long enough to hit them, this is what the goal should be; I'm not suggesting leaving old bugged code or "putting it back", I'm just saying it needs to be recoded to work like this. Lunge attack would prevent the ability for someone to walk back in a line.
c) swipe attack - like lunge attack it would give a "different' rearing/wind up animation than do a sweeping attack around the front half of the creature so if someone side steps or side dodges to avoid a lunge attack, they would still get hit with the sweeping wide swing attack
1.2) With these 3x attacks you would have different attacks and different responses to each, lunge you would need to side step or side dodge, swipe you would have to roll backwards or dodge backwards or walk back instead of to the side, quick attack you would need to parry or block or avoid.
2)creatures need to be alive, feel pain, when you hit them there needs to be a reaction (you already have a hit recovery action in game)
3)creatures need counter play, this means you need the ability hit put them into hit recovery, or wound them, or stun them with a heavy blow, all the above player suggestions need to effect these animals.
4) counter attack, if a creature lunges at you and you smack them with a heavy attack before they hit you in the lunge animation, than you should heavily damage them and stun them, possibly forcing them to lay down unable to combat till the stun animation is over.