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  1. #1
    Heres another good example; dauntless.

    The "creature" your fighting is massively stronger than you. But since you have the ability to dodge their attacks, you can prevent yourself from being hit.

    At the same time, if the creature finishes its attack, it leaves a opening for you to attack them, than get out before you take more damage.

    This is great combat, its a pretty popular game with a large population and aside of the "graphics" aspect the only real difference is that xsyon is missing dodge on players and counter play features by having attack animations that leave a opening for attack at some point if the right conditions are met.. I would say xsyon's combat is more complex than dauntless, by far with the directional twitch combat... so if you added some kind of side roll or side dodge WITH some sort of counter play with creatures than you would effectively have a better combat game than dauntless.

    I want to also echo some good news cuz there is honestly some great things done here as well.

    The way the animals are moving around is way more smooth, they look awesome and proper now, no lagg jumping or studdering.

    sync between players feels more fluid now.

    sync between player and objects feels more fluid/responsive.

    sync between what a player is swing'n at and what they hit is more responsive.

    Lots of good things here in the reduction of delay and sync between player, server and other players.

    Having the weapon dmg displayed is a awesome update.

    Having names for the animals your looking at so you can know how strong the bones are is also a really great and welcomed idea. Previously you could only click on their name and look at their hp and know if they are maxed by knowing if their hp is maxed. This helps remove that by knowing the names or being able to look it up on the wiki of what a max one is called for easier visual of knowing what your up verse, without having to hover your mouse over their hp, this is great.
    Last edited by Static; 03-25-2020 at 03:31 PM.

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