Originally Posted by
thurgond
Tested today with a character that has basically starter combat skills.
With a running skill of 36 could not dodge most attacks so the easy spin around a critter seems mostly based on running skill rather than dodge skill. All characters started at 5 dodge but others had 60-100 running.
Fought a cat and 2 dogs in water. They did not hit back in the water, but did attach successfully after backing out of the water.
Was able to leave combat with a pit bull and run up a ramp. Did get hit a couple times then a couple misses in disengaging. The 1st time the dog camped the bottom of the ramp and the 2nd time it ran off. Guess this is part of the random response.
I like the new buttons for quarteriing dead critters. This would be a nice addition to the interface for interacting with other objects like bins and gates.
Fought an 0.8 power chicken. Almost one hit it. Saw some rookie small critters with 2 and 3 hp. I feel that the hp of small critters be boosted, probably back to about 75% of their old level. With damage in the 1-2 range, they are not a great danger to even a 40 hp new character. By taking more swings it would give a greater skill gain for new players.