Originally Posted by
Static
I'd rather see a rat with low damage and 50hp than a rat with decent damage that you can 1 hit.
How does a player learn anything from 1 hitting a rat or hamster? Spoiler; they don't.
You need low end creatures (rats, hamsters, rabbits) to be as strong to new players as a deer or bear is to endgame players.
This means 1hits just isn't a good idea, theres no combat to be had if you just run up and 1hit.
If a new player with a 25q shovel is doing around 10 dmg per hit with low skill than I really don't think 50hp's is too much.
But that does bring up a interesting subject; it shouldn't be balanced only by hps, it should also be balanced verse the expected skill level of the play who should be fighting it.
As in, the hamster should prob be balanced the weakest, while a rat a lil stronger, maybe a squirrel being a lil stronger than that and a rabbit a lil stronger than that. So you could aim the hamster and rat at brand new players with 25q weapon and 5 skill, while you could argue that a rabbit for example could be more balanced towards 25 skill and 40q weapon just to throw out some random numbers.
I totally understand not everybody is going to have endgame equipment or their skills maxed, but no creatures should be balanced for that anyways aside of mutants and bears imo, those are the only creatures that should be balanced for people like you me and sark... everything else should be balanced for who is expected to fight that creature, meaning rat would be lowest skill and weapon, while bear or mutants would be expecting you have the highest end equipment.