Originally Posted by
Xsyon
1) Weapon damage: Before I adjust player weapon damage or creature hp, I have a question. How is weapon damage for PvP? I'd like to make sure weapon damage is balanced first for PvP, then I can adjust creature hp and armor to achieve the desired results.
2) Charged attacks: The main problem is that almost all new players don't use charged attacks. This has been making creatures seem especially difficult to kill for newbies. I was considering removing charged attacks entirely because of this, but it would mess up parrying.
If I set up charged attacks to increase damage as before, I'm stuck with the same problem as before: Creatures will be balanced based on players using charged attacks always. New players won't use charged attacks and will find combat too hard.
Maybe I need to do something to make the charging up more obvious to new players, but I'm not sure what.