Quote Originally Posted by Xsyon View Post
Ok, how about if I reduce base weapon damage a bit (so that newbies can take 2-4 hits for example instead of 1-3)? Then I can increase the charged attack power to 150% or so and I will increase the time to charge the attack as suggested. I think 180% is still too much of a difference.

Then I can balance creatures based on on those attack values.

Also are there any survival / sandbox games that I could check out that have charged attacks? I took a look at a few games last night but seemed like combat was just click, click, click, no charge, special attacks or defensive moves at all. (unless I was missing something). Honestly I think Xsyon's combat system is better than the games I took at look at. I couldn't tell how much damage I was doing or how strong my opponent was. Kind of frustrating to see when those games are hugely popular and Xsyon is not. lol
Sounds good.

Mount and Blade is a lot like this combat. However, I've never been a fan of Xsyon's directional attacking. It seemed like a good idea on paper, but because of ping and server delays. It's just not possible in MMOs. This is why I believe small server games (like mount and blade) can do it but not MMOs.

I think it would be much better to focus on special attacks (like other mmos) you can do. Thrusts, Power attacks, Stuns, Trips, Snares etc.