Originally Posted by
Static
Sure this system is in place for PvP since players vs other players uses the directional combat.
However, if you watched the first video I linked, it shows the player fighting a monkey that is armed with a stick, than later, a armored monkey with a spiked club that was alot stronger and better at combat....
"better at combat" means that he is better able to make use of directional attacks and directional blocks, this has NOTHING to do with the damage or health like seems to be the main focus in balance so far on xsyon.
The biggest problems I see are:
1)Currently in xsyon, all creatures do not attempt to block or dodge attacks.
2)All attacks come from the same animation as well so all attacks look the same and thus all attacks get the same directional parry response since it always seems to come from the same point.
3)They spam the same attack/action without any change in action or attacks. Meaning they don't attempt to do anything else but attack, theres no circle around the player, theres no movement at all aside of running STRAIGHT at you.
4)They spam the same attack. Meaning they don't have a 2ndary or 3d attack to cause you to react differently, this means you always react the same to every attack cuz every attack is the same.
These are huge glaring problems with combat atm and adding WoW style skill spam will NOT solve ANY of these issues if the creature still feels like a script instead of feeling alive with a level of interaction that forces you to think about your actions.