I think combat should be balanced to give the weakest person the largest chance, not give the strongest people a even bigger advantage.

Parry changes support this mentality by giving the defender the ability to hit recover the attacker to slow them down or give you a chance to make a action.

We shouldn't be making it easier for super strong aggressive people to kill weak people, we should be making it easier for weaker people to defend themselves from much stronger people, maybe not win, but being able to defend themselves or even hold them off if they had enough skill would be huge.