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  1. #1
    Unlike Static I do not believe it's required to have a quiver slot, or a hot key to insta swap between weapons. This is not a fast first person shooter where you jump in the air whip out a bow, change to melee before you land and keep fighting.
    Combat can be fun without the extra speed of pulling out weapons super fast to change them for exact needs of the second.
    I think you can have arrows in your bags or bin, or make a new slot and it will all work. Yes the best would be a cool looking arrow slot. But its not "needed" per say.
    Some kind of weapon swapping button IS 100% required if your going to have a ranged weapon.

    The bullshit line about it "not being a first person shooter" is not addressing this core issue, theres no time in combat to open your inv and manually swap weapons.

    "extra speed of pulling out weapons super fast to change them for exact needs of the second" Who is saying this aside of you? I don't mind if it takes a sec to do the swap, as long as you can still continue to move while doing it.

    Ranged is not going to be anywhere near as powerful as you seem to think, since if the creature runs at you after the first arrow, than you have maybe another shot before it gets to you and at that point you need melee weapons.

    Lets give another situation, your running after say a deer or a bear that has ran away from you, so you swap to your bow and give chase, hitting it with a arrow and it decides to turn around and fight you... if theres no swap button you could die very easily in this situation if the bear turns around and starts attacking you with your bow out.

    Again you can't look at the bear and back up at the same time, the bear runs faster than you can walk backwards, so you can't just keep shooting.

    You can't really sprint out of the way, turn around, shoot, than sprint away again, shoot again cuz it would burn out your stamina so quickly that you would get caught pretty dang quick due to lack of stamina.

    Really the biggest thing that "i" see ranged combat being good for is mainly new players so they can join the hunt of larger "boss foes" without walking up right next to them into 1hit range. I don't think bows should do alot of damage, but I also think it should be boosted by dex just like str boosts weapon damage.
    Last edited by Static; 06-11-2020 at 02:12 PM.

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