My biggest issue with combat atm is that holding parry up for infinity time still gives the hit recovery every time to enemy creatures.
This does not feel right.
I feel that if you hold it up for longer than 2 sec it shouldn't give the hit recovery action anymore and should instead be blocking, since your holding it up to block.
I understand it would cost money to pay for graphics ect to add shields for proper blocking, but weapon blocking is still a thing so we could have the blocking feature supported from weapons without shields and possibly add shields later if theres budget for it.
A 2nd idea may be to automatically release parry after the attack hits the parry ~ this may be the best solution since if you suscessfully parry and it auto releases your parry, than you wouldn't be able to hold it beyond that for a 2nd block/parry... This sounds like the best option to me.