Quote Originally Posted by Static View Post
My biggest issue with combat atm is that holding parry up for infinity time still gives the hit recovery every time to enemy creatures.

This does not feel right.

I feel that if you hold it up for longer than 2 sec it shouldn't give the hit recovery action anymore and should instead be blocking, since your holding it up to block.

I understand it would cost money to pay for graphics ect to add shields for proper blocking, but weapon blocking is still a thing so we could have the blocking feature supported from weapons without shields and possibly add shields later if theres budget for it.

A 2nd idea may be to automatically release parry after the attack hits the parry ~ this may be the best solution since if you suscessfully parry and it auto releases your parry, than you wouldn't be able to hold it beyond that for a 2nd block/parry... This sounds like the best option to me.
I agree with all this.

You don't even need to add a skill (blocking) to the game. Just simply let the parry drop after being hit. You can put it right back up again if you want. I also think there should be a timeout on how long you can hold it up. (4s or so) or at least make it cost stamina.