06/11/2020 - Feedback Request - Creature Balance - Test Server
Back to creature balance based on what is currently on the Test Server only.
Here are my goals with creatures: -------------------------------------------------
- Small creatures should be easy to kill, even for low skilled new players.
- The toughest small creatures (adult, high power) may be a challenge for a newbie or medium skilled player but still easy for a high skilled veteran player.
- Large regular creatures should be difficult but manageable to kill solo by a high skilled veteran player. Full legendary adult bears may require two or more tough players to kill.
- Mutants of all ages should be a challenge and require a group of medium skilled players. Young mutants would be as strong as an adult bear with at least medium combat power.
- Old age and legendary mutants should be difficult and require a group of veteran players to kill.
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Here is a list of creatures in general order of power
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Hamster - Chicken
Douglas Squirrel - Ground Squirrel
Rabbit
Rat
Marmot - Pine Marten
Cats
Dogs
Raccoon
Mule Deer
Coyote
Bear
Mutants in the same order
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Here are the creature age ranks
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Child (Cub, Pup, etc.)
Adolescent
Young Adult
Adult
Senior
Elder
Ancient
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Here are the creature power ranks
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Rookie
Lesser
Veteran
Greater
Legendary
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Here are some player stats that I am using to gauge the balance
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Minimum life: around 20
Median life: around 45 - most new players are at this level
Active player life: around 80 - around 5% of players are at this level or above
Legendary player life: 150 to 300+ - 0.05% of players are at this level
Minimum strength: less than 20 (0.25% of players choose this low strength)
Median strength: around 75
Active player strength: around 95 - seems that most active players build up their strength
Legendary player strength - 100 to 150 - 0.5% of players are at this level with only 3 players having a strength (with armor bonuses) above 130
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I've adjusted life and damage on all creatures, hopefully to meet these goals. I haven't tested anything yet so I am assuming there will need to be further adjustments.
In general, I raised both life and damage on everything. I also increased the differences between a young creature and an adult, legendary one and I increased the differences between regular creatures and mutants.
If specific creatures are too easy or too difficult based on my goals, let me know and I can make adjustments.