Originally Posted by
Static
So lets make some mutants off these values.
The goal should NOT be that they do so much damage that you cannot fight them.
If you want them to be a "boss" it needs to be a marathon, as in, they need to have large amounts of health and a lower to medium amount of damage, they should NOT be one hitting people or doing so much damage that your unable to reduce their hps or actually fight them.
The "boss" version should be a increased HEALTH version but have close or slightly more damage, the massive amounts more health means you take more damage across the course of the fight, damage over time, damage per second increases due to more seconds in combat due to the creature having more health.
So I strongly feel having 0.20 0.40 0.60 and even possibly 0.80 power mutants is counter productive since these should be LEGENDARY creatures.... there shouldn't be 40hp hunchback coyote pups or it defeats the whole purpose of mutants.
I totally get the need for this for "regular" creatures, but whats the point of this for mutants? Your just creating weaker boss versions and I dont think thats good.
I think the mutants need to go back to the way they used to be, or what I was told it used to be.... I thought it used to be that a maxed age creature would go into the mist and turn into a mutant... I think thats a great concept.
This way you wouldn't have any low level mutants cuz the creature would get up to 1.00 first, than turn into a mutant so theres only 1.00 mutants going around, every mutant would be a boss than like your intending them to be.
The below balance numbers are for the current system of pups to adult mutants, altho I feel as if pups and non adult mutants shouldnt exist if the point is to make them boss's, I think they should only have the max values, but I have included possible min values too.
You could limit the amount of each mutant creature type as a way to insure that there doesn't become a overload of mutants nobody can kill.
~Hamster 15-30hp 1-3 damage [increase damage to 6-12, health to 500-800, increase speed/attack rate, make the hamster ALOT larger, the size of a racoon should be good.]
~Chicken 15-30hp 1-3 damage [increase damage to 6-12, health to 500-800, increase speed/attack rate, make it 50% larger than max size currently since its decent sized already.]
~Douglas Squirrel 20-40hp 1-5 damage [increase damage to 7-14, health to 700-1200, increase speed/attack rate, make them the size of a medium sized bear.]
~Ground Squirrel 20-40hp 1-5 damage [increase damage to 7-14, health to 700-1200, increase speed/attack rate, make them the size of a medium sized bear.]
~Rabbit 30-60hps 3-6 damage [increase damage to 8-16, health to 900-1500, increase speed/attack rate, make them the size of a medium sized bear]
~Rat 40-70hps 4-7 damage [increase damage to 9-18, health 1200-1700, increase speed/attack rate, make them the size of a medium sized bear]
~Marmot 45-85hps 5-10 damage [increase damage to 10-20, health to 1500-2000, increase speed/attack rate, they are already decent sized, possibly double this size.]
~Pine Marten 55-100hps 6-12 damage [increase damage to 11-22, health to 1700-2200, increase speed/attack rate, they are decent sized as is, could increase size by 50%]
~Cats 60-120hps 6-14 damage [do mutant cats exist?]
Raccoon 70-150hps 7-16 damage [increase damage to 12-24, health to 1900-2400
Dogs 85-180hps 10-18 damage [is there dog mutants?]
Coyote 95-300hps 12-24 damage [increase damage to 16-30, health to 2100-2600, leave attack/speed alone as is, make them 50% larger]
Mule Deer 110-400hps 13-30 damage [increase damage to 22-40, health to 2300-2800, leave attack/speed alone as is, make them 50% larger]
Bears 150-500hps 16-40 damage [ increase damage to 27-50, health to 2500-3000, leave attack/speed alone as is, make them 50% larger]