Originally Posted by
Xsyon
8) Damage on the power attack: There was a mistake in the code. I fixed it so this should be correct now.
Edited to add:
9) Regarding increasing armor durability: I'm thinking the most logical thing to do is add a factor to the armor types that reduces the % of durability that is decreased with each hit. This factor can be greater for bone armor, less for leather, less for cloth and least for grass. That would make bone armor more desirable for tanking.
Thanks!