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  1. #1
    Sorry for not testing earlier. I am very confused by the new interface.

    There seems to be no way to assign crafting skills to a number key. I will hate having to open the Actions panel to do craft skills and a tabbed panel doesn't sound inviting. Seldom or never used functions from the Actions panel (logging, terraforming, farming (plowing not tending crops) and skinning) are now on a bar that can't be closed. Assigning number keys to these misc. actions is a total waste to me.

    Number keys are now assigned to gathering actions which are not needed. The materials available for gathering change and it will be more difficult to see what number is assigned to each resource rather than clicking on the resource you want.

    There are now three bars for the Packs: the old bar with 10 slots and two new five slot bars that can't be opened and closed. Guessing one of these is the combat panel.

    Forage and scavenge are in two panels-- the resource panel with numbers and a separate two slot panel that actually can be opened and closed.

    Assigning a tool to an action is a small improvement, but not as useful as it sounds for me. I'm not likely to do more terraforming or plowing and I regularly use three different knives on a single dead critter.

    What the interface really needs is the ability to resize fonts. Don't care for these changes at all.

  2. #2
    Quote Originally Posted by thurgond View Post
    Sorry for not testing earlier. I am very confused by the new interface.
    I can add another bar for crafting actions with key binds. However, I do want to set up a tabbed crafting panel to be more consistent with other games. When I do that I can allow for both options (old vs new).

    I do plan to set up all these bars so that players can turn them on and off and display the ones they want on at the time.

    About the double panels (Packs, Resources), I'm not finished with the changes. The old Pack and Resource panels will be removed in favor of the action bars and the keys that turned on the old panels can be used to turn the bars on and off.

    Yes, the bar with the hands is the combat bar.

    Thanks!

  3. #3
    Quote Originally Posted by thurgond View Post
    Sorry for not testing earlier. I am very confused by the new interface.

    There seems to be no way to assign crafting skills to a number key. I will hate having to open the Actions panel to do craft skills and a tabbed panel doesn't sound inviting. Seldom or never used functions from the Actions panel (logging, terraforming, farming (plowing not tending crops) and skinning) are now on a bar that can't be closed. Assigning number keys to these misc. actions is a total waste to me.

    Number keys are now assigned to gathering actions which are not needed. The materials available for gathering change and it will be more difficult to see what number is assigned to each resource rather than clicking on the resource you want.

    There are now three bars for the Packs: the old bar with 10 slots and two new five slot bars that can't be opened and closed. Guessing one of these is the combat panel.

    Forage and scavenge are in two panels-- the resource panel with numbers and a separate two slot panel that actually can be opened and closed.

    Assigning a tool to an action is a small improvement, but not as useful as it sounds for me. I'm not likely to do more terraforming or plowing and I regularly use three different knives on a single dead critter.

    What the interface really needs is the ability to resize fonts. Don't care for these changes at all.

    Crafting Skills are going to be in 1 window as Xsyon said the actions window is going to be gone. (U hot key)
    So instead of having 10+ hotkeys for each crafting. You will open the crafting window with 1 key, and craft anything from there.

    All those functions you listed "Logging, terraforming etc" are not just hotkeys, but tool slots also. This will create a LOT less hotkeys needed as you will cut down all the crafting hotkeys to 1 key, and then you equip a tool and use that slot as a hotkey.

    Needed for resources bound to a hotkey? Sure its not needed but its a quality of life thing. Right clicking all the time is not fun. So much better to use a keyboard hotkey for many of these things.

    I do agree with you that people should have the option to turn off any hotbar they do not want to see like the packs window. Pretty sure the packs window (old one P hot key) is going away. One thing I like about the new hotbar is on death you don't have to open it again.

    The open and closed panel is going away. Again same as packs, I think you should be allowed to turn off any window you like, however, I do like on death the new window does not close, which means I don't have to open it each time.

    The 3 knives (not sure why you would use 3) doesn't matter because its still faster this way. You can easy put the knife into the skinning slot and not have to worry about reequipping weapons or having your left hand free, or changing out weapons in your right hand. So you could dual wield shovels, and skin with 3 knives and only have to change our each knife as you want to, you don't have to move the shovels.
    Unlike before, you would have to kill the animal, move the shovels. Put the knife in, skin, put another knife in, skin, put another knife in, skin, then remove the knife, and put the shovels.
    For almost all people, they likely wont have to move anything. They will simply kill the animal and click skin. Saving a massive amount of pain.

    I totally agree with the fonts.

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