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  1. #1
    I've patched this build to the main servers so we can continue testing and fixing issues found there.

    1) I fixed the issue with the Key Bind panel incorrectly displaying the keys for Craft actions (Basketry etc.)

    2) About icons that tint the entire icon instead of just the frame: Is anyone else seeing this? For me the icons are rendering correctly. I checked the Sego Lily and Strawberry and for me only the frame renders in color. I've checked with a few Guides and they also are not seeing the problem. If this is still rendering incorrectly for some players with the live build I will look into it further.

    Thanks!

  2. #2
    I loaded the live game through steam and I'm no longer seeing the crash I described in comment 6 nor am I seeing overlapping text on the new quest window.
    (Since all windows open in the same location by default I do see menu items for one screen behind those for another but that's easy enough to resolve simply by moving one of the windows)

    I did notice an issue when increasing the scaling above 150% where the options window, and probably other things I didn't test, have the top of it cut off. This prevents me from moving the window as well.
    I'm guessing this is because I'm using an ultra wide screen monitor and you haven't made the game fully support that resolution. My native resolution is 2560 x 1080.

  3. #3
    Quote Originally Posted by Xsyon View Post
    I've patched this build to the main servers so we can continue testing and fixing issues found there.

    1) I fixed the issue with the Key Bind panel incorrectly displaying the keys for Craft actions (Basketry etc.)

    2) About icons that tint the entire icon instead of just the frame: Is anyone else seeing this? For me the icons are rendering correctly. I checked the Sego Lily and Strawberry and for me only the frame renders in color. I've checked with a few Guides and they also are not seeing the problem. If this is still rendering incorrectly for some players with the live build I will look into it further.

    Thanks!
    Ok i looked a bit further into this, its not the icon of the item tinting the item, its the slot on the basket.

    Eg i have a basket of Full of sand, a few of the slots at the top of the basket , the sand in those slots has a colour tint.

    Now Whatever item i put into those slots also gets the same colour tint and if i move the sand into a non stained slot
    it has the normal colour again, move it back to the old slot and it has the colour tint back.

    ill try to dig out some images.

  4. #4
    Quote Originally Posted by chojinuk View Post
    Ok i looked a bit further into this, its not the icon of the item tinting the item, its the slot on the basket.
    Ah ok. I was able to reproduce and fix this issue. The icon slots were keeping the tint color from whatever item was first loaded to that slot.

    I've patched a fix to the Test Server (through the launcher only). Let me know if that corrects the problem for you.

    Thanks!

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