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  1. #11
    I've restarted the Test Server with my latest build.

    1) Interface issues should be fixed. (I had to revise some inventory functions to accommodate bows and the functions still needed some fixing). If you encounter any lost inventory items still, let me know the exact circumstances.

    2) Arrows are craft-able. The scheme should appear in Weaponcraft. Arrows are now required for bows. They should get used up as you shoot. (Note: as they require feathers I will set up feathers to be easier to find).

    3) I've offset the camera (similar to Conan Exiles). We'll see how this feels for players. I may end up having a setting for this offset as players are currently used to having the camera centered on the character and the offset might feel strange. (Or the change might not be a big deal, we'll see).

    4) I fixed the problem with the 'Stables' tag showing everywhere. (There was a typo in a part of the code I optimized).

  2. #12
    Xsyon Citizen
    Join Date
    Nov 2013
    Location
    Anywhere Really
    Posts
    8
    Arrow crafting appears to be working fine as does the arrow depletion upon use. I like the offset camera change as it makes aiming alot easier. The inventory is working again, I moved items around from various places and all is fine again. As are the names of external objects not having ": Stables" attached to them.
    I did notice that my carts (and another toons carts in a different tribe) are all listed as abandoned.
    Thanks for your prompt fixes, It's appreciated!

  3. #13
    Did a brief test.

    Arrow crafting worked fine. Since they are quickly used up, you might consider increasing the number from a single craft from 5 to 10. Maybe add chicken feathers from hunting chickens.

    Really like the camera offset (OK, I"m the one that suggested it). I hardly noticed it when zoomed out, but it was easy to target a bow shot. It also made targeting bins on the ground much easier.

    Saw arrows on the ground briefly and could target them but could not pick them up. Is this intended or will there be a way to recover arrows?

  4. #14
    please let us recover arrows..

  5. #15
    I think letting arrows be non recoverable is better.

  6. #16
    Xsyon Citizen
    Join Date
    Jul 2013
    Location
    Right by the Mist
    Posts
    141
    Please get rid of that stupid camera offset, I keep running into stuff and getting stuck.

    When someone goes into combat mode with a bow equipped then force the camera into 1st person mode.

  7. #17
    I think the camera offset is good for combat mode. It helps you see a bit better where you're aiming, and where your guy is going to hit.

  8. #18
    The Test Server is running the build I plan to patch publicly this week. This includes a few minor changes:

    1) Arrows are crafted 10 at a time instead of 5.

    2) You can rotate upwards at a greater angle during combat in order to allow the character to shoot up at creatures more.

    3) There is a setting for the camera offset. This setting as well as the ping and hp display settings should save to the saved settings file.

    4) I had thought of recoverable arrows (auto recovery actually) but it's just an extra complication. If I add this later, arrows will degrade instead of having a one time use and will auto recover after being shot. For this patch though, arrows won't be recoverable.

    5) Crafting needs to be checked. I am working on a revised crafting panel. The new panel is currently switched off but I made some changes to the crafting functions to accommodate the new panel, so crafting should be checked to make sure it's all working properly.

    That's all for now. Thanks!

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