There-in lies the misleading then. And a flaw with this game, perhaps. Do people who dont like to craft, are they going have some purple dino hand them a house or town?
That's so silly, not you, but the notion that someone is impervious to conflict from another player, anywhere and anytime, just because that player doesn't like it.
So I go back to my original thought, that if this development team is trying to use such a sandboxy draw statement as open-world interaction and doesn't deliver, but protects one class of player everywhere and all the time, then they'll get the minuscule & insignificant subscription base their looking for.