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  1. #1

    Turning Bug (not the q and e bind bug)

    Setup:

    (1)Toggle the camera mode with the home button and cycle back through to 3rd person fixed.

    (2) Turn from a standing postition while you have the camera turned differently from where your character is facing using the right mouse button.

    Result: The camera instantly moves to the direction your character is facing instead of having the character move in the direction your camera is facing (which is the correct behavior before toggling camera mode changes it).

    This bug was found while I was terraforming and scavenging with a lot of stop/go movement and turning. I messed with the camera modes and this bug popped up.

  2. #2

    Re: Turning Bug (not the q and e bind bug)

    There are multiple 3rd person camera modes

    3rd Person Fixed
    3rd Person Direct
    3rd Person Flex
    3rd Person Free

    Each of them has a different behavior, one of them the behavior you described, switch it back till you get the default.

  3. #3

    Re: Turning Bug (not the q and e bind bug)

    Diocletian wrote:
    There are multiple 3rd person camera modes

    3rd Person Fixed
    3rd Person Direct
    3rd Person Flex
    3rd Person Free

    Each of them has a different behavior, one of them the behavior you described, switch it back till you get the default.
    Yea, I tried to put it back to 3rd person fixed and it wouldn't go back to that behavior even though it said 3rd person fixed. I'll try again today after work and see if I just didn't get it back to the right mode.

  4. #4

    Re: Turning Bug (not the q and e bind bug)

    I must have had a case of fat fingers on the keyboard before and didn't realize what camera mode I was in.

    Mods, please delete this thread.

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