Relandi wrote:
Jalisar wrote:
Thought the game was open pvp with astringent penalties? Your idea is fine, but why not wait and let the man work and see what his intentions are first?
Agreed.
How about we see what Jooky actually has in mind before you start telling him what will work better.
Personally - I'm against safe zones, and I find it even pretty ridiculous they are being added for the entire tribal area in Prelude, but that's for another topic.
Add the ability to take steps to safeguard your tribal area, sure - but to plain old say it's a "safe zone" or to even just add "safe zones" is rather contradictory to the "open PvP with severe consequences" that Jooky has been toting.
Safe zones =/= Open PvP. (and in what Apocalypse have you heard of fucking safe zones?.. oh, such a catastrophe *rolls eyes* )
Regardless, I'm gunna stay outta this thread after this post, this topics been talked about too much and we don't even have the slightest clue how it will truly work.
As mentioned repeatedly, severe penalties for pvp outside of having a dance-card, or some type of invitation to be aggressive. Does the severity of that 'concept' begin to loosen as we progress past prelude? We dont know. But it does leave more questions than answers, and leaves more that find free-form, organic sandboxy mmo environment growth appealing, with concerns about short-term or long-term interest.
Its appealing to think of a game that releases with a mostly-empty sandbox mechanic with some dev-controlled safeguards as everyone gets settled into prelude and in preparation for future chapters, but where the focus of the mid-to endgame perhaps is on player cooperation and conflicts not presided over by the devs.
Jadzia wrote:
I just hope you won't badmouth the game if it turns out to be something very different than you thought it would.
The Indie appreciative players are on the fringe of the mmo market as opposed to the mainstream, typically not following or grovelling at the pve or rvr heavy themeparks, but more widely interested in orgainic environments rather than heavily scripted or severely dev-controlled environments.
I also find this Indie market of players to be very aware of all Indie projects, and very vocally honest about their likes and dislikes.
So expect honest vocal appraisals of this or any other title, regardless of whether someone spins it as being overly flamboyantly fanboish or badmouthing.