Boondox wrote:
so what about a game that had open pvp then changed to restricted pvp and became a failure like UO(Ultima Online). when trammel was added in everyone flocked to trammel where it was safe and pvp basicly died out.
If everyone flocked to Trammel, that's a hint and a half that "everyone" didn't want gankfest PvP, no? UO was the first true MMO to come out. It had no competition. It didn't fail because Trammel was put in. If
everyone went there, then the population just moved. How would that cause the game to fail or die? You want to know why UO died out? EverQuest : competition from a PvE game. That and the fact that, if you go back and play it now, UO is essentially a crappy game. But even a crappy "first of it's kind" game can be a great initial success.
I must say that EQ (after the first month or two) was the most boring timesink I've ever played. Ever. Brad McQuaid was a clever and sadistic/malicious "so and so." Essentially, he made a game that simulated fun, instead of making a game that actually
was fun to play. Bigger and bigger bats. A tired model that other developers still follow. However, I will say that the best feature of EQ was that in a good group you actually could have a lot of fun.