I suggest a text input field where you can enter something like "CRAFT 10 THREAD" and they pop up in your inventory.
Why wasting time when you can get things faster?
I suggest a text input field where you can enter something like "CRAFT 10 THREAD" and they pop up in your inventory.
Why wasting time when you can get things faster?
are you kidding right? :lol:
Oh! And make it so you don't have to have any of the resources to make things either! It's so inconvenient, having to actually collect things.
Veldern wrote:
'xactly.Oh! And make it so you don't have to have any of the resources to make things either! It's so inconvenient, having to actually collect things.
better yet, have a button that when you click it everybody online is teleported around you and forced to a /kneel towards you.
[img size=500]http://unrealitymag.com/wp-content/uploads/2009/11/return-of-the-king-hobbit-kneel.jpg[/img]
Once this is done you get a +10 in self-esteem IRL.
Paradox wrote:
Cunk wrote:I don’t see anything wrong with automating the crafting UI as long as the time needed for the action is realistic. Just like the way we chop down trees, we don’t need to keep clicking to perform a repetitive action. If I have the mats I should be able to choose say make 5 and then just wait.
All this. As someone that did basketry and made about everything, I will not subject myself to it again until this is alleviated to a simpler, more stream-lined, less carpal-tunnel promoting repetitive click-fest.I'm not arguing against the confirmation. It just needs to be less of a chore to use. Either make it pop up right next to the mouse cursor or else have it respond to the keyboard (like "Y" or "N"),
You should be able to turn off the extra clicking in the options so both sides would be happy. For myself I would turn it off.
Baronis wrote:
Yeah, put it right next to the "Disconnect Randomly" option.You should be able to turn off the extra clicking in the options so both sides would be happy. For myself I would turn it off.
The individual actions that make up the economy should each have a very user friendly UI. Crafting, gathering, trading.. putting things on a market, whatever. The breaks on the economy shouldn’t be simple mouse clicks, it should be much more elaborate.
Where the difficulty should be is things like needing guards to gather, an armed escort to move stuff, a complex manufacturing process, or maybe hard to acquire recipes. That stuff would be a much cooler way to slow down mass production.
Relandi wrote:
Absolutely, not hard to code through that yes/no process.Paradox wrote:
Agreed, all the current system does is make me want to write macros to save my wrist.Oh and I could very easily write a macro to mass produce even with the system we have now so keeping it overly clicky only promotes macros
Should definately be an Option to 'Display confirmation dialog On/Off'.