joexxxz wrote:
Well lol thats a new definition of sandbox games...not to be aware of its features. Why to have a feature page at all then ? Just say 'come people play this game its sandbox you're gonna love it!'.Jadzia
Thats why it called a sandbox game, u will find out everything while u play. U want to know ahead how everything works? Why?
Ok let me explain whats my problem. Lets say a PvP player is interested in this game cause of open PvP. He somehow overlooked the 'severe consequences' part, already set up for a disappointment. He doesn't like the safe zones of course, but willing to wait after Prelude when they will disappear (he thinks) and when he will be able to attack and destroy villages (he thinks). He tests the game for 4 months, plays Prelude for 6 months, while can hardly wait for the 'real' features like town sieges.
Finally after Prelude arrives, and it turns out that tribe wars and sieges are only capture the flag games...or they are based on mutual agreement or there is a server split with another server with safe zones and no sieges. This is the point when I guess the PvPer will get very angry and upset (and thats really understandable) and going to badmouth the game. Do the developers really want that ? Is it fair toward the players who hope to play an FFA PvP game with destroying tribe villages and stuffs like that ? I can't see any reason why these features are not announced clearly.