Going up a mountain is easy, Going down a mountain is hard.
-- Chinese Proverb.
Going up a mountain is easy, Going down a mountain is hard.
-- Chinese Proverb.
I agree, walking should have a very significant role in energy regeneration. Scavengers have to keep on the move.
Players walking should be able to cross distances equal to that of a runner without stopping. The runner would cross more ground faster than the walker, therefore salvaging more often. The constant run, rest, repeat would still be fruitful, but a patient walker, not having to stop to rest, would cross more ground reliably.
Action bar progress should also be affected by energy levels. A slow scavenger would pick through areas faster with full energy. A hasty scavenger would complete actions slower and slower the more he loses energy.