Hi

some first impressions about combat vs. animals on test server:

- you have to be really close to be able to hit, I mostly can only hit if I stand in, not in front of, the creature

- most easy to kite, get agro, run backward, if your light (not heavy loaded) it wont be able to hit you, after a while the creature will start 'thinking' if it should run back or what, it mostly will turn for this, close in a try to get a few hits, it wont fight in that time, when it starts facing you again run backward again, redo when it starts 'thinking' again - bear goes down with no single scratch to you even at newbie skill level

- I assume the left green bar we see on top is the creatures health, no idea what the right green bar is, thing is, it will only come up when you are really close, would be appreciated if it would stay up there even if you are a few feet away from the creature (well, healthbar is anyhow not needed with the above kiting tech *eg*)
the friend foe button shouldn't really be up there with a creature - or am I missing something?

- agro list seems broken, it tends to keep agro even on long gone foes or already dead foes, entering the 'thinking' mode (see above)

- afaik this game will, once final, not spawn creatures but have them breed and such, why does it seem creatures love to go back to the point where you first encountered them?
makes sense that they do not chase you forever, but does not really make sense that they afterwards are strongly drawn to run back to their original position

so far my first impression, not sure if you'd call it bug or suggestion, just my 0.02$

Zsas/Dymos/call-me-anything