myeadon wrote:
Well depending on how long the delay is it could still be used for risk-free travel which is just as important to consider.it will plrobly take a certain amount of time to teleport so you couldnt use it in a dangerous situation.
Also, how would the game even know you are stuck in a hole? I imagine there is some algorithm that could examine the surrounding tiles to see whether there is a climbable path but is that going to be robust enough to deal with the variety of situations that could occur? Sure it seems simple because everyone imagines a small hole but what if it was a pit 5 tiles square? 10 tiles? 50 tiles? Or what if it's a trench that follows a rectangular path and reconnects to itself? Or a trench with ends that can easily be walked in and out (therefore passing the "is this a hole" test) but has a pair of immovable objects in it and someone falls in between them?
Maybe the devs already have clever solutions to all of these scenarios but I can't imagine how a system like this could be reliable. An in-game mechanism to allow the player to climb (with heavy movement penalties) or be assisted by other players seems to be the best (and most realistic) solution.