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  1. #1

    Terraforming - trap hole

    I was playing around with terraforming yesterday and I dug a realy deep hole 3 tiles long then i went to the edge and raised it until I was out. So I was wondering if someone without a shovel jumped in there wouldnt they be stuck for ever? Unless someone else dug them out.

  2. #2

    Re:Terraforming - trap hole

    everyone can get out of terra holes you just have to angle yourself right...

  3. #3

    Re:Terraforming - trap hole

    Risk wrote:
    everyone can get out of terra holes you just have to angle yourself right...
    I hope this "exploit" will be dealth with :-)

  4. #4

    Re:Terraforming - trap hole

    Well, it just that when you angle yourself, the slope you are climbing is not as steep, however you have to travel a further distance to reach the same height.

  5. #5

    Re:Terraforming - trap hole

    what if its strait up and down, Ive made a terra wall I couldnt climb.

  6. #6

    Re:Terraforming - trap hole

    myeadon wrote:
    what if its strait up and down, Ive made a terra wall I couldnt climb.
    Not sure what you mean by "straight up and down" but i'm not aware of any slope that can't be climbed by angling yourself across it.

    Personally I'd prefer it didn't work this way. I'd like to see you slide down steep slopes (maybe with a threshold that is determined by a climbing skill). And the only way to avoid that is to climb.

    As it is now the map is too accessible. You can essentially march in a straight line to anywhere you want, only making small adjustments to angle your climb across steep slopes. But that is a minor inconvenience. If the map was harder to navigate it would make tribe placement a little more interesting. You could choose areas that have to be approached by narrow passes or might be hard to find altogether.

  7. #7

    Re:Terraforming - trap hole

    One way would be /suicide <charactername> where toon would be transported to totem of his tribe, or if untribed...spawn point for character creation. When they do this...they die, and drop their bag-o-goodies and maybe remove all toon is carrying and place in backpack as well...no free transport, you're just escaping a dire situation...but taking same penalty as being killed by something or someone.

    This might make it less desireable to try the death express to carry stuff home, or evade death by conflict.


    EDIT: but also include a way for friend or stranger, to help them, and prevent the un-needed death if someone can/will help them.

  8. #8

    Re:Terraforming - trap hole

    I like the suicide idea more then the teleportation myself.

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