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  1. #11
    Xsyon Citizen
    Join Date
    Mar 2010
    Location
    Valdosta, Georgia
    Posts
    61

    Re:Xsyon will have magic!

    Magic is in almost every MMO now and I think that it always ends up lop-sided. If you have a game with little or no magic it will be almost an oddity and could be a conceivable draw for new players. I hear a whole lot more players complain about magic than those that say "All I want out of life is to be a level 153 wizard with a Wand of Infinite Mana." The days of D&D are dead (I hope). Please don't ressurect it.

    :unsure:

  2. #12

    Re:Xsyon will have magic!

    I don't see a problem with magic as long as it requires skill to hit like bolt spells in Darkfall where you have to lead the target and has little to no splash damage. This would be very similar to firearms so it wouldn't ruin the combat mechanics.

    It will be interesting to see how the cultures evolve. This will add alot of diversity to the game.

  3. #13
    Xsyon Citizen
    Join Date
    Feb 2010
    Location
    Greenock, Scotland
    Posts
    6

    Re:Xsyon will have magic!

    Abit of insight on Magic Vs Tech, It was planned to work abit like Arcanum- Of Steamworks and Magick Obscura. Which is a favourie game of Jooky/Xsyon/Jordi/whatever name you want do give him

    A few lines i found from an eary dev chat.

    [22:44] Virtus: will skills be needed to reverse engineer?
    [22:44] Jooky: that would be based more on stats such as intelligence
    [22:44] Jooky: and your technological ability
    [22:44] Virtus: so a "barbaric group" would have less of a chance
    [22:44] Jooky: yes
    [22:45] Virtus: isn't that a huge balance issue?
    [22:45] Jooky: not at all
    [22:45] Jooky: why would it be?
    [22:45] Jooky: barbaric groups have access to religious magic
    [22:45] Virtus: oh right
    [22:45] Jooky: and other advantages
    [22:45] Kev | Ripper: just like in arcanum
    [22:45] Jooky: yes
    [22:45] Jooky: very much so
    [22:46] Jooky: I really liked arcanum. Lots of good ideas in that game.
    [22:46] Kev | Ripper: guessed that as soon as i heard about tech vs religion
    [22:47] Jooky:
    [22:48] Virtus: so...when you pick up a spear and just use it do you instantly get 1 point?
    [22:48] Virtus: or start at 0 and hit things and get up to 1?
    [22:48] Jooky: start at 0
    [22:48] Jooky: hit things

  4. #14

    Re:Xsyon will have magic!

    Cradlejoe wrote:
    Will we perhaps have cross overs between the technology? like guns that are operated by magic perhaps?
    I asked on some other thread if we will be able to combine technoligies in this fashion. Hopefully they do something like this. I'm still hoping to fufill my mad max fantasies with this game(mad max with magic).

  5. #15

    Re:Xsyon will have magic!

    Xsyon wrote:
    There is no magic in the Prelude. This is a planned evolution as the world expands.
    That quote gets me very excited, though i do have one fear. I just hope it doesn't take too long to get the content released as this is how memberships are lost.

    edit: Also, i would love to be able to see a combination of magic and technology, just as long as it doesn't become something everyone is doing. What i want to see is variety and creativity.
    It might be neat to be able to customize your magic, or even be required to first invent or create the magic.

  6. #16

    Re:Xsyon will have magic!

    Hey if were going to have magic I CALL BEING THE FIRST NECROMANCER! I'd just worship some god of death or something, and maybe he will let me summon the dead.

  7. #17
    This concerns me. It's the tone of reality that attracts me to this game, and depending on how magic is implemented, this could be quite a derailment off that tone.
    Since it's indicated that it is religious magic, hopefully it is done in the form of chants/rituals/sacrifices to increase crop yield, fishing etc. If it does find it's way into combat, I really hope it's not some glowy blue balls of divinity blasting from some rednecks fingertips. That would really ruin it for me.
    Example of ways magic would not ruin it for me if used for combat;
    A war dance that ask your god to give your tribe increased agility for a set duration.
    Ritualistic curses.
    Wards against other tribes curses.
    A sweat lodge to remove those curses.

    Basically, buffs,debuffs and counters.

    As evolution goes on, I hope that tribes that don't depend on religious magic are more immune to that which they don't believe in. You know, kind of like reality

  8. #18
    I'd like to see no magic at all. Normal humans trying to survive and rebuild in a post-apoc world is very compelling game setting in my opinion. Maybe something like Native American rituals to provide minor buffs I'd be ok with, but if we start throwing around fireballs and magic missiles, may as well add in Orcs and Elves too.

  9. #19
    Quote Originally Posted by Xsyon View Post
    There is no magic in the Prelude. This is a planned evolution as the world expands.
    I would not at all be disappointed if magic never made it into the game. It is great to play something different. The game is hyper-realistic right now, and it would seem silly to incoporate fantasy elements of this nature. I could see the zombie/mutant thing if there was some sort of a nuclear holocaust, but magic? That doesn't appeal to me personally.

  10. #20
    Quote Originally Posted by Pippa View Post
    Derek wrote:


    I think thats kind of my fear with all sandboxes now. Darkfall has no skill caps and on top of that, to even be viable in any kind of way, you have to do all three (melee, archery & magic) and I really hope that Xsyon does not follow that path. Its one of my main reasons for not playing Darkfall.

    Didn't much care for magic in Darkfall.
    The difference between this game and darkfall is that you can't be good at everything in Xsyon with skill decay and we set our base stats MAXIMUM when we create our characters.

    you can't do all 3 and be good at all 3 types in Xsyon the more you use something else the more something else will start to decay.

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