@largion
my head hurts now....
this voice in my head says cha-pa cha-pa cha-pa pit-che pit-che
after listening to long
@largion
my head hurts now....
this voice in my head says cha-pa cha-pa cha-pa pit-che pit-che
after listening to long
Performance i.e. disconnects/lag/fps, has been much, much better for me. Not one d/c, good fps and only 2 smallish lag spikes in 4-5 hours. Very nice work NG
Not a lot of bugs, very playable.
The problem for me is that the features that are in the game and the crafting takes sooo much time and effort, that I don't want to put forth that much effort when it will get wiped soon.
In other games, they have upped the resources to make crafting/gathering easier or made XP easier to the beta testers to make sure all aspects of the game get tested properly.
Silifaira wrote:
Well, that's like taking the words out of my mouth, same here Silifaira.Not a lot of bugs, very playable.
The problem for me is that the features that are in the game and the crafting takes sooo much time and effort, that I don't want to put forth that much effort when it will get wiped soon.
In other games, they have upped the resources to make crafting/gathering easier or made XP easier to the beta testers to make sure all aspects of the game get tested properly.
After testing a lot and beeing active I now kind of wait until what you do isn't lost again some days later. I haven't thought about how to implement such a thing, but wouldn't it be nice if testers during prelude can collect some kind of advancement in crafting skill points or whatever so that they have a kind of reward for doing things again and again? Just a thought, and I know there is more important stuff to work at for the folks.