Bossman wrote:
In our experiments we found that the size of your toon also affected the size of your hit window... but since Pvp is buggy it's hard to tell if it's designed this way or not. Basically, midget size toons were harder to hit than giants.
To be honest, this is what I fear.
I'm getting a little tired of games where being a midget gives the player an advantage in PvP but no disadvantage.
Fair enough that you're harder to hit and more agile, but you should also find it harder to hit because of the reduced arm length. You shouldn't jump as high, top speed should be limited and I also think you shouldn't be allowed the same max strength.
Put a feather weight boxer against a heavy weight and see how long they last. Yeah they'll be quick but one or too punches from the big guy and they'll be down.
It feels as if in the MMO world David would always be the favourite and no one would expect Goliath to win, surely this is wrong.