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  1. #11

    Re:[RePost]Terraforming should be a craft

    paelen wrote:
    Since we will have only one character, It will be sort of a craft. Until you learn it from another. Anyone can pick up a shovel and dig. Unsure how they can limit a novice terraformer in comparison to a master terraformer.
    I think height should be linked to both terraforing ability and resources used.

    eg.

    An entry level terraformer can build a 1 ft terrace with dirt.
    A high level terraformer can build a 6 ft terace with dirt, stone and mortar. Possibly using a specialist tool like a brick hod.

    Mortar could be made by gathering something like lime or bitumen.

    I like the idea above that terraforming could be more closely likened to landscaping. This would help to allay my fears that terraforming in its current state is going to be a blight upon an otherwise attractive landscape.

  2. #12

    Re:[RePost]Terraforming should be a craft

    Cracky69 wrote:

    I think height should be linked to both terraforing ability and resources used.

    eg.

    An entry level terraformer can build a 1 ft terrace with dirt.
    A high level terraformer can build a 6 ft terace with dirt, stone and mortar. Possibly using a specialist tool like a brick hod.

    Mortar could be made by gathering something like lime or bitumen.

    I like the idea above that terraforming could be more closely likened to landscaping. This would help to allay my fears that terraforming in its current state is going to be a blight upon an otherwise attractive landscape.

    I like the idea of additional skills and construction methods. But I'm all for letting tribes do as they please with their land.

    What you consider blight, may not be so bad for others. A poorly designed or overdone landscaping, can be as ugly as over terraformed areas.

  3. #13

    Re:[RePost]Terraforming should be a craft

    Actually, I agree that tribes should have as much freedom as possible.

    With some form of decay and realistic limits on what can be achieved with the right tools and resources I have no problem allowing players to decide.

    What frustrates me is the ease at which a huge earth-moving jobs can be undertaken. Any terraforming should be sufficiently problematic that tribes won't feel inclined to rebuild in another zone every few months just for the hell of it.

    Nomadic tribes should see terrforming as simply not worth their while. Presently it appears it is as easy as claiming the land.

  4. #14

    Re:[RePost]Terraforming should be a craft

    Cracky69 wrote:
    Actually, I agree that tribes should have as much freedom as possible.

    With some form of decay and realistic limits on what can be achieved with the right tools and resources I have no problem allowing players to decide.

    What frustrates me is the ease at which a huge earth-moving jobs can be undertaken. Any terraforming should be sufficiently problematic that tribes won't feel inclined to rebuild in another zone every few months just for the hell of it.

    Nomadic tribes should see terrforming as simply not worth their while. Presently it appears it is as easy as claiming the land.
    It is easier now than it will be at launch...right now you can terraform anywhere, without tribal restrictions. That said, you must not terraform much, else you would see that it's not quite as enjoyable as you think. Excessive energy drain..and extremely time consuming. I've been doing quite a bit, but it's to learn how to do it, more than the enjoyment of doing it. Placing logs is another thing that fits into this boat as well.

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