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  1. #1

    This is the features they said will be in prelude

    Jooky and the team may add more stuff to the list, But as far as I know, Every thing on this list will be in prelude. If I remember right, The game will NOT go live till every thing on this list is working one hundred percent.

    Why add this list here with it just a click away, It seems that people are forgetting it's there.
    For the ones that are not in game yet, This is a big list but so much of it is all ready in game. Sure there is a few BIG ONES that are not. But this list is being worked into the game then tricked out.


    Landscape

    The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border.


    Terrain is based on US Geological Survey data.
    Speed Tree 5.1
    Speed Grass 4.
    Reflective and refractive rivers, lakes and waterfalls.
    Players can build roads, clear, level, raise and lower terrain.
    120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond.



    Resources

    Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization.


    Constantly changing resources can be renewed or depleted.
    Availability dependent on season and weather conditions.
    Resources can be claimed by tribes.
    A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items.
    Scavenged items such as books can introduce knowledge of new crafts and skills.



    Environment

    The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.


    Four seasons: Winter, Spring, Summer, Fall.
    Realistic sun path and shadows.
    Realistic moon cycle and moonlight.
    Volumetric and dynamic layered cloud system.
    Night sky with an accurate star map and constellations.
    Accumulating snow.
    Weather effects: Rain, Snow, Hail, Sleet.
    Terrain surface affects movement.
    Creatures react to adverse and favorable weather.
    Weather conditions affect player actions and item durability.



    Character

    Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge.


    Customizable body, face and hair system.
    Characters visibly gain or lose weight and muscle.
    Characters age visibly. Ageing affects character statistics.
    Statistics increase or decrease based on actions, experience injuries and age.
    Skill based system. Skills increase and decrease based on actions and experience.
    Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities.
    Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played.
    Characters possess eight different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort.
    Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills.



    Basic Actions

    The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status.


    Basic movements include forward, backward, strafing.
    Variable run and sprint speeds based on many factors.
    Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance.
    Different swim strokes are available based on skill.
    Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees.
    Movement is based on the character’s skill and statistics.
    Movement is affected by terrain slope and surface.
    Movement is affected by the character’s encumbrance and current state.
    Weight and bulk limits make the player have to decide what to carry and what to leave behind.
    Nearly 50 different emotes for the character to express himself.
    Flexible camera system allows for players to view and record their actions from many different points of view.



    Skills

    Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past.


    Skills increase with use.
    Skills decrease over time if not used.
    Skills can be maintained and increased by using experience points.
    Skills are affected by many external factors.
    Many actions are dependant on several skills.
    Skill increase is dependant on the character’s current level of similar skills.
    Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering.



    Crafts

    Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration.


    Characters craft tools, weapons, armor and equipment.
    Characters build buildings and clear roads.
    Eight basic levels of craftsmanship, from Novice to Grand Master.
    Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players.
    Supreme Master level of craftsmanship for those characters whose achievements top their peers.
    Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design.
    Patterns require a minimum skill level, but most are available to mid level craftsmen.
    Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance.
    Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal.
    Object quality and durability depends on materials used and the craftsman’s skill.
    Craftsmen depend on tools and supplies from other craftsmen.
    As they advance, craftsmen gain the abilities to repair, reinforce and improve objects.



    Armor

    Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected.


    Part based armor system. All parts can be crafted and customized.
    Layered armor system for many possible combinations.
    Armor bulk and material affects player comfort, speed and actions.
    Variable armor quality and durability for the same armor type.
    Armor parts can be enhanced.
    Weapon types versus armor types.
    Dyeing of armor parts allows for thousands of different looks.



    Objects

    By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent.


    Found objects can be sorted for material and color
    Skilled scavengers have a greater chance of uncovering rare and useful items
    Discarded objects can be found by later scavengers or picked up and used by creatures
    Different areas yield different found objects
    Objects degrade and decay with use and the ravages of weather and time



    Creatures

    Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter.


    No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?
    Creatures gain experience and power, potentially evolving into legendary beings.
    Creatures can overrun areas or be depleted.
    Creatures gravitate towards different areas based on mood and weather.
    Creatures can be tamed and ridden.
    Creatures driven to the outer reaches of the world mutate.
    Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials.
    Creatures are a primary resource for crafters.



    Communication

    Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal.


    General chat based on hearing range.
    Whisper directed to specific players within range.
    Town and player group chat channels.
    Town message boards where players can post announcements.
    Town markets where players can place auctions, items for sale or trade and want ads.
    Town mail boxes where players can send items and private messages.



    Combat

    Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance.


    Skill and statistic based combat.
    Manual targeting, affected by abilities.
    Manual defense tactics including dodging, parrying and blocking.
    Body part targeting for critical attacks.
    Weapon types versus armor types.
    Combat specialty moves gained through experience.
    Combat modes for sparring, training and dueling.



    Tribes

    The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success.


    Players become registered members of a tribe. 10 players or more must come together to form a town.
    As towns increase in membership, they can claim more land and gain town abilities.
    Player owned protected housing.
    Player owned protected storage.
    Hierarchical political system for towns.
    Bonuses to stats and skills when in native town.
    Bonuses to stats and skills for town leaders.
    Town leaders have special abilities to assign quests and perform leadership actions.
    Towns serve as centers for quests, trade, crafting, storage and interaction.
    Player honor lists will keep records of player achievements.
    Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags.



    Quests

    Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include:


    Delivery of goods.
    Delivery of mail.
    Bodyguard.
    Hunting.
    Gathering.
    Bounty Hunter.
    Achievement.
    Exploration.
    Tribal Quest – Guard.
    Tribal Quest – Patrol.
    Tribal Quest – Defeat enemies.
    Timed contests and events.



    Economy

    The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency.


    Town and individual bank accounts.
    Towns can impose taxes.
    Town quartermaster can collect resources and goods.
    Player run shops and auctions.
    Players post want ads to increase demand.
    Resources can be controlled and destroyed to reduce supply.
    Trade between individuals and towns.



    Evolution

    Xsyon is constantly evolving. During the Prelude, characters start off as simple hunters, gatherers and scavengers. As societies will advance new features will become available to the larger, more civilized tribes and towns. These features will include:


    Agriculture.
    Evolved cooking. Character created recipes.
    Animal breeding and pets.
    Trade with tribes beyond the impenetrable mist.
    Armor decoration system which can indicate achievements and status.
    New weapons, armor and tools.
    Religion.


    Join us in the Xsyon Forums for discussions of other potential unique features that we plan to develop and try out.



    The Unknown

    The full features of the Xsyon online game world will never be fully disclosed. Part of the fun in playing is discovering the unknown. New features, skills, objects and creatures will typically be discovered in game before they are officially announced. A few hints to spark the minds of new Xsyon players:


    When and where you craft might be just as important as what you craft.
    Specialization leads to inspiration.
    One man’s trash is another man’s treasure.
    Two minds are better than one.
    The world is changing, keep exploring.

  2. #2
    Xsyon Citizen
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    Re:This is the features they said will be in prelude

    Not trying to be rude, but this list is already on the Features Section of the website.

  3. #3

    Re:This is the features they said will be in prelude

    Same here, Not trying to start nothing, But did you read the first part of my post? I said why there.

    I said:
    Why add this list here with it just a click away, It seems that people are forgetting it's there.
    People are asking what's in the game? So here it is.
    I also thought that people that has not read it in a long time, May have forgot a lot that was said in the features list.

    Like this

    Objects degrade and decay with use and the ravages of weather and time
    There is a lot of people that don't know about this. But maybe by this being in the forums, It may be read.

    Mr. Moderator, please delete this post if it's not needed or wanted. Are even if it turns into a troll pad.

    Thanks

  4. #4
    Xsyon Citizen
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    Re:This is the features they said will be in prelude

    Nevermind, I guess your right in that respect, the more it is out there the more it is known. I guess I was thinking its sad that it had to be put up considering, the main site "Features" is only a click away.

    Like I said no trouble from me was just curious was all.

  5. #5

    Re:This is the features they said will be in prelude

    that list seems pretty ambitious,if thats all there ill b inpresssed. can someone make a list of whats in the game now and whats workin? havent been in yet still dling

    *is taming in and can i ride the AI yet?

  6. #6

    Re:This is the features they said will be in prelude

    might i suggest noting which ones are in. This way everyone can see how it is progressing. Maybe put a date the features was added.

  7. #7
    Xsyon Citizen Saorlan's Avatar
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    Re:This is the features they said will be in prelude

    Virtus wrote:
    might i suggest noting which ones are in. This way everyone can see how it is progressing. Maybe put a date the features was added.
    Exceedingly good idea but perhaps this should be done by yourself or the development team. Not sure players should be the ones ticking off things off the lists

  8. #8

    Re:This is the features they said will be in prelude

    Yes, I plan to go over this list when we finally switch to new forums.

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