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  1. #11

    Re:Trade with tribes beyond the impenetrable mist.

    WHY NPCs??
    The game does not need NPCs!!

    All you need to survive, can you making self or in a another player City trade.



    Crafting stuff for NPCs to making money??
    If so, Xsyon would be no better than Mortal Online.

    The players stand in the foreground and not the NPCs with their endless trade bags!
    (NPCs / Cities for tutorials, ..., ... is ok but not for trade) Take a example of "Haven and Hearth"





    (Sorry for my very bad english :blush

  2. #12

    Re:Trade with tribes beyond the impenetrable mist.

    I didnt even realize there'd be currency. I figured tribes would trade for what was important to them...like 5 zippers for 60 rivets type of bartering. The tribe leaders would decide on what was needed most, and deal/barter with other tribe leaders for fair rates of exchange. Or possibly even services...like we'll escort your merchant to Shinra city for 10 rubber scraps (shoe soles).

    But I guess it'd be hard to tax items, as opposed to currency for towns/tribal areas.

  3. #13

    Re:Trade with tribes beyond the impenetrable mist.

    I personally don't think currency will be effective in a game world not dominated by NPC's.

    Even in Darkfall NPC's run everything and it requires a gold sink to make any item or to buy anything from the many traders.

    Unless this game ends up being full of easily accessible NPC's I don't think the currency they choose will be very dominant over bartering at all.

    But at this point nothings set in stone and we'll see how it turns out when we start getting into all that.

    Edit : Also our currency would not be called Shrimps, it would be called something more streamlined and elegant, like Shrimpenheiguhousenfeist. Rolls off the tongue no?

  4. #14
    Xsyon Citizen joexxxz's Avatar
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    Re:Trade with tribes beyond the impenetrable mist.

    If currency will be in game, then I will set the standard for currency. JK
    10 grass - - - > = 20 Shinra coins.
    10 large metal = 30 Shinra coins... lol
    and so on.. If u dont like it, bite it then. :P

    For example:
    If 10 grass takes about 100 seconds to produce, then
    (100sec / 20coins) = (5sec = 1 coin)
    It means, anything i do, convert those seconds into coins, and thats how much it should cost... Just my thought

    If u scavange for something, and let say on an average it takes 10 mins to find that item.
    10min * 60sec = 600sec.
    600sec / 5sec = 120 coins..
    that item then should cost about 120 coins...

    TIME = MONEY

  5. #15

    Re:Trade with tribes beyond the impenetrable mist.

    Even in Darkfall NPC's run everything and it requires a gold sink to make any item or to buy anything from the many traders.
    Darkfall and Fallen Earth can not be compared with Xsyon.
    These type of games are just stupid PvP games and nothing else.
    "Sandbox games" no, not for me.

    Some do not understand "sandbox" in Xsyon!!

    Plays first "Haven and Hearth" and you will see real Sandbox.
    Many die in the first few minutes because they forgot to make food.
    (They know not what Sandbox) :P

  6. #16

    Re:Trade with tribes beyond the impenetrable mist.

    Hi everyone, I find this topic very interesting and would like to interject my thoughts, if I may ...

    I think the obvious outcome to currency and an eventual economy in Xsyon will be dictated by the simple concept of "supply and demand"

    In other words, I don't think the economy will be something that any of us can simply define, and "poof," thus it shall be. I think it will be more like, as Xsyon evolves, we, as tribes or individuals, will naturally become in need of certain resources or items, and we will exchange whatever we have of value to the another, to acquire said resources or items.

    As to the question of currency dropping as loot from animals and such, this may simply be due to the fact that at some time before the apocalypse there was currency, and as such, it is sometimes found via loot, or even perhaps as found treasure via exploration in remote locations.

    This does not mean that, at this time, in our current world and our current situation, currency will have any value. It does, however, offer us another option in developing a new Xsyon economy, should we, as a emerging society, decide to go this route.

    The eventual outcome may well be that we ignore currency all together, and found currency will be worth nothing more than finding New York City subway tokens.

    For the sake of brevity (because we all know I can write walls of text Ie., witness the Nomad recruitment thread :laugh: ), I don't think we need to concern ourselves with the economy at this time. The economy will be something that will naturally evolve as a result of necessity. A tribe or individual will need, or find value in, a resource or item; they will seek out another tribe or individual who has said item aplenty, and exchange it for another resource or item that the opposing tribe or individual finds valuable.

    Where currency may eventually come into play is a scenario were a tribe or individual has stockpiles of a rare commodity, resource or item. That tribe or individual could then establish a monetary system where they will accept coins in exchange for their goods. Because they have now established "value" for those coins in the form of it being an acceptable exchange for said rare commodity, others will now be in the market to acquire those coins because they know they will be able to conveniently exchange said coins for said rare commodity. In an effort to acquire those coins, these tribes or individuals will then also decide to exchange their own goods and merchandise for said coins, hence the establishment and reinforcement of an acceptable currency.

    Ok, so let me stop now because I can write for ever. Just couldn't resist the topic and thank you for reading :cheer:

  7. #17

    Re:Trade with tribes beyond the impenetrable mist.

    The original plan for currency was the use of dollars that would come with each player account and could be found scavenging.

    The 'evolution' of currency was to add several types of objects such as bottlecaps, buttons, beer tabs, etc. that could be stacked in large amounts in a player's pocket slots.

    Tribes could then assign one of these as an official currency for their tribe, but it wouldn't be as complex as creating Shinra coins or 'Shrimps'.

    Tribes could also assign exchange rates.

    Right now, after discussing with players and reading threads such as this one, we might stick with bartering at the beginning, and later add the tools for tribes to designated currencies if they wish to do so, as mentioned above.

    We'll soon see once the tribe totems are in and players start trading more.

  8. #18
    Xsyon Citizen
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    Re:Trade with tribes beyond the impenetrable mist.

    Xsyon wrote:
    The original plan for currency was the use of dollars that would come with each player account and could be found scavenging.

    The 'evolution' of currency was to add several types of objects such as bottlecaps, buttons, beer tabs, etc. that could be stacked in large amounts in a player's pocket slots.

    Tribes could then assign one of these as an official currency for their tribe, but it wouldn't be as complex as creating Shinra coins or 'Shrimps'.

    Tribes could also assign exchange rates.

    Right now, after discussing with players and reading threads such as this one, we might stick with bartering at the beginning, and later add the tools for tribes to designated currencies if they wish to do so, as mentioned above.

    We'll soon see once the tribe totems are in and players start trading more.
    That is what I like about this game. We CAN have a voice in what the end product will be. Not to mention that starting with a barter only system is not only more realistic but, is actually easier on the devs (no currency issues right off).

    I am still not sure if I would want to have a pocket full of these:

    [img size=500]http://a.imageshack.us/img706/9278/shrimpscoin1.png[/img]

  9. #19

    Re:Trade with tribes beyond the impenetrable mist.

    I am still not sure if I would want to have a pocket full of these:
    The more you mention those Shrimp coins, the more I like the idea. :P

  10. #20

    Re:Trade with tribes beyond the impenetrable mist.

    @ashanti: ah well, I love your 'walls of text', it on the one side trains my English :P and on the other side makes me feel this will be not just an MMORPG but 'another world' because this 'perception is reality' is the foundation of those social concepts you write about and work on. Very nice, thanks and keep it rockin

    And concerning content: I find the idea of a currency developing through 'finding it useful' (or not) and having a tribe producing a rare and exchangable item to make barter easier (like currencies developed originally) and so that this tribe/city has a kind of "coinage prerogative" very nice.

    Cheers.

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