mrcalhou wrote:
Jadzia, I doubt Jordi would change the system to be like every other MMO (with the exception of a few). In this entire thread you seem to be the only one that really wants that style of combat.
The biggest thing that drew me to this game was that it had a twitch style system. Otherwise I would be playing Dawntide or WoW.
There is a misunderstanding here. I've never said I wanted WoW style combat. I said I didn't want FPS style combat, a combat where ingame skills wouldn't count.
In an FPS you jump into the game, grab a gun and shoot. Its all about fast reflexes, spinning around with the mouse like crazy. That can work in a LAN party but not in an MMORPG where one player has 20 ping, the opponent has 200.
When I said I don't want player skills to be involved in combat, I meant the speed...the speed of reflexes and turning. If that player skill is that how you use your brain thats fine.
I'd like a slower, tactical combat where you have to know how and when to use your skills, and those skills do make a significant difference. I've never said anything against manual aiming or manual defense.
VeryWiiTee said he likes the Darkfall system without the running-turning thing, and somewhere I read in a comment that in Darkfall the ingame skills counts a lot...so VeryWiiTee's suggestion sounds good to me. But the current Darkfall method is something I wouldn't like.
The ideal combat for me is something that you can see in historical movies, the sword-dualling, where the opponents don't run away, to manually attack and parry like that would be really fun.