Kinslayer wrote:
I still thinks so that involving players skills in an MMORPG simply destroys the RPG part. Thats my opinion though, and noone has to agree with it.Jadzia wrote:
You should read the replies properly, as has been said, twitch based systems require character skill AND player skill, this is why you train your skills. As mentioned by mrcalhou, higher skills add many different things to your abilities.Kinslayer wrote:
Its not only RuneScape style, it works like that in most of the MMORPGs and for a good reason...because they are RPGs. Again, why to train our skills if they doesn't matter anyway ?Jadzia wrote:
What you suggest is a Runescape style combat system, where you just stand in one spot and let your skills speak for your ability. The combat system in the game is twitch based, which means like it or not, it does come down to the player's ability, in addition to the character's skills. Personally, I like it, or else I'd be playing Runescape still.Derek wrote:
Player skills are really good in FPS games. But do they have a place in an MMORPG ? I especially mean the RPG part...in the game our ingame skills represents our abilities, not the real ones. In an MMORPG a 90 years old grandfather can be faster and stronger than a 20 years old man...and thats the point of playing RPG games in my opinion. To do things you can't do in real, to roleplay someone you can't be in real. If its not the ingame skills which determine the result of a fight or escaping then why do we try to get our skills up at all ?gremrod wrote:
QFTWell remember sprint in game right now eats up stamina. I don't think it drains it fast enough. (Things that need to be balanced)
I think there is nothing wrong with someone trying to flee as long as the chaser has some way of catching the fleer and vise-versa.
In both cases it should involve player skill rather then.. This skills trumps that skill or some random dice roll.....
I understand that having player skills involved in the game makes it more enjoyable and challenging for some people, but I'd like to see a better solution for that...something that doesn't destroy the RPG part of the game.
I agree that combat needs to be more interesting and challenging, but not in a way which is based on speed...that is always unfair toward people with slower PCs and higher ping rate. It should be more tactical, where you have to know which skill to use in which situation, in what order...something that makes you think and not only smash buttons or mouse.
And about the highlighted part, fleeing should be ingame skills based IMO. If your running skill is higher than the other player's and you aren't overweighted with stuffs than you should be able to run definitely faster.
A twitch based system is not about speed, its about getting out of the swing range of you opponent, getting around his attack, then moving in and striking and landing your own hit, much like a real life fight. This thread is dedicated to the improvement of the combat system, including slowing it down and making it flow a bit better than it currently does.
I dont think you'll ever see the other kind of combat system in this game, like runescape style, where you just stand in one spot and press buttons, at least I really we hope we wont.
I've played a game where crafting was player skill based and it was extremely frustrating, and didn't encourage players to play the game.
I don't want to see RS style combat because its an autoattack one without skills. You hit the enemy, then you wait for your toon to finish it off. There aren't even buttons to smash lol.
Xsyon combat has manual targeting and manual defense tactics, otherwise its skill and statistic based, and I hope it will never have an FPS style combat.