Kinslayer wrote:
Jadzia wrote:
Derek wrote:
gremrod wrote:
Well remember sprint in game right now eats up stamina. I don't think it drains it fast enough. (Things that need to be balanced)
I think there is nothing wrong with someone trying to flee as long as the chaser has some way of catching the fleer and vise-versa.
In both cases it should involve player skill rather then.. This skills trumps that skill or some random dice roll.....
QFT
Player skills are really good in FPS games. But do they have a place in an MMORPG ? I especially mean the RPG part...in the game our ingame skills represents our abilities, not the real ones. In an MMORPG a 90 years old grandfather can be faster and stronger than a 20 years old man...and thats the point of playing RPG games in my opinion. To do things you can't do in real, to roleplay someone you can't be in real. If its not the ingame skills which determine the result of a fight or escaping then why do we try to get our skills up at all ?
I understand that having player skills involved in the game makes it more enjoyable and challenging for some people, but I'd like to see a better solution for that...something that doesn't destroy the RPG part of the game.
What you suggest is a Runescape style combat system, where you just stand in one spot and let your skills speak for your ability. The combat system in the game is twitch based, which means like it or not, it does come down to the player's ability, in addition to the character's skills. Personally, I like it, or else I'd be playing Runescape still.
Its not only RuneScape style, it works like that in most of the MMORPGs and for a good reason...because they are RPGs. Again, why to train our skills if they doesn't matter anyway ?
I agree that combat needs to be more interesting and challenging, but not in a way which is based on speed...that is always unfair toward people with slower PCs and higher ping rate. It should be more tactical, where you have to know which skill to use in which situation, in what order...something that makes you think and not only smash buttons or mouse.
And about the highlighted part, fleeing should be ingame skills based IMO. If your running skill is higher than the other player's and you aren't overweighted with stuffs than you should be able to run definitely faster.