Allow nomadic tribes and tradertribes to be mobile:
There are two things that make this life difficult. There are to many things to transport just to carry with a few people. Also when your tribe mouves to a different location, you need to travel behind them when you login.
Solutions
Tribal wagon: is basically a totempole on wheels. It does not give the same options as a normal pole
1) Tribemembers that logout within range of the pole will travel along with the tribalwagon when they are logged out.
2) you can change it stationary or to mobile
3) Once stationary. The deployment of the camp can start. The mobile storage, craftingstation (if needed in the future). Only when stationaryt, its possible for the clan to do minor changes to the environment like sticking wooden pikes in the ground around the camp and make fences to keep horses from running away.
4) To be back mobile they need to pack everything again. Including the pikes that need to be loaded on another wagon to transport these. The tribal wagon is unable to mouve until everything is packed.
To be able to make the tribal wagon you need at least x amount of members in the clan. You need at least 1 transportwagon and 2 covered wagons.
Transportwagon is the storage for goods, only accessable when the tribe is stationary
Covered wagon are the sleepingquarters of the tribesmembers. Each wagon gives quarter to 5 tribesmembers and allows them to travel along with the tribe when logged out. If the tribe has 11 members for example you need 3 covered wagons. If not, the last person in the clan (nr11 won’t be able to travel along with the clan)
Traderswagon is needed when you want to have access to storage when the tribe is mobile. It does not give as much space as a storage wagon.
Pikewagon is needed to be able to stick pikes in the ground and to transport them, and can also store the wooden planks for the fence for the horsestable at the same time.
Cool things to give meaning to trader- and nomadic tribes.
Decay of itemsDecay of items is important to keep the demand of items in game. If items don’t decay, market will drop dead within months. It would be kinda cool that you don’t mention any stats on weapons, tools or whatever item there is in game, Even buildings need to be repaired. Items will brake sometimes unexpected and with moments it will be very annoying.. If it would be a system where you don’t see it but that items get a better durability with the stats of the crafter (intelligence, dex, the craftskill itself and so on) and the materials used itself. People will notice that some items, crafter by person x will last longer, craft faster, do more damage, give better succesrates in crafting crafter x or trader y will have more demands and will be know for there crafter items. Traders can deliver the items all over the world and will have an extra addition of tradergoods: good quality tools.
Quality of itemsScrapyard are useful at the moment. Most of the basic stuff are found there now. It sounds natural to me that items found on the scrapyard are often in a bad shape and items of good QL rather rare finds. New items like animalsskinns immediately skinned from the animal should have a better quality and will have give a better durability to the good crafted with it.
Local items.
Keeping the scrapyard in mind with lesser quality and keeping in mind that items newly made will give better quality and if those items are not available all over the map, people will have more meaning on placing there totems at less obvious places for:
- Local trees: best wood
- Some sort of animals with better skins
- Iron/copper/gold/granite
- Some kinda of sand to make the best bricks in the world or best mortar (dessert for example)
- Salt
Offcourse you will find most things (not all things) at all places but not in abundance or in lesser quality
This also will give a need for different buildings or yards to be build to extract or make these building to extract this from the ground. Iron for example needs to be digged out filtered and melted,
These resources will be only accesable when special facilities are beeing build.
Seasonable products.
Wintertime’s are always the hardest times to find food. Animals go in there wintersleep, grass will be covered with snow and useless to do anything with it, people will need to cut holes in the ice and it will be hard catch a fish. People will have to prepare for wintertime’s. Store grass to feed the animals, store food to feed themselves, store items to repair there houses buildings… in spring for example you would be able to find blossoms, can be used for example to make special dice to colour.
Food and resources
turning bad, water that can be stored in storehouses
Make food turn bad. People will need to look for ways to keep the food last longer during winter. Like salt and drying. During the medieval wars where being fought for salt (foodstorage). This way you have another valuable local product.
Resources lying around all over the place is annoying. Make wood, grass rot when it’s lying outside in the rain. People will need to build storage’s just to be able to store it longer but much needed when they need to do repairs in winter or craft in winter with things you are not able to find.
Disasters:
Flood
Vulcano
No rain
Earthquake