Death in every game seems to be a huge issue within a games balance system...
Personally Im a fond believer of perma death... However, I have yet seen a game that actually balanced out perma death within scope of actual skill grind...
If Developers can balance out in any game skill grind, so as not to hinder any kind of labor intensive, repetitious, tedious skill grind... I would like to see a really... really... really... good perma death system implemented...
This would resolve any issue within any game... If you do something wrong or make bad choices no matter of any thoughts, and reasoning in scope by any player there should be consequences of perma death, and restart...
Death in real life tends to make people stop, and think before they make actions, but not always... Ignorance is bliss when it comes to ones own choices, and actions in real life... Should not the same rule set apply within any type of sand boxed style game? (Just food for thought)