I'm taking all of this into consideration. I'll make a few quick points.
- Players will experience a bit of stat / skill loss upon any death. This is the main consequence for dying. I could add some minor item loss when killed by a creature as well, but this is not worked out. There will be damage to your armor's duration.
- The reasoning behind allowing players to spawn near their current location is for players that want to explore the world or visit tribes rather than join them. (Tribes will be able to allow outsiders to use their facilities and totems). The option to respawn at your home location will most likely be added.
- I see suggestions to remove additional consequences for evil players, but not to exchange them with other consquences. I am open to suggestions on this. Playing evil should be a challenge. It should not be the easiest road for players to take.