It should not matter who is evil, neutral or good, it should only matter when you are at war...
Pking people you are not at war with, no matter what alignment, SHOULD BE PERM STAT LOSS.
@ War ..... should be temporary stat loss, regain over time ( 5-10-15 min )
In Neocron you would lose soulight when you'd pk someone green to you (allied) , and at -37 soulight you would lose your Lock on slot 1 and people had rare weapons so they didn't gank allies.
I have played Twitch pvp mmo's since 2001 , i know what i am talking about. I'm not talking about wow here, i'm talking about TWITCH PVP , Neocron and WW2online.
Ganking should be penalized (huge stat loss). You should only be able to Pk people you are at war with (REDS) no matter what aligment you are, Being Evil should only be harder because they have no locked slots so you can loot anything from them. Neutrals 1 locked slot and Good have 2 locked slots. This kind of rule reflects a lot of the things people are scared about pvp , they dont want to lose their favorite stuff, so if you are scared of pvp just join a good aligment and you will never drop things you equip in those 2 locked slots.
Do not penalize Evil players because they have balls... that respawn idea is just awfull it's enough for me to lose interest and i want to play neutral. There is no way people should respawn on death site.
JCatano is right, we need a proper system for war dec and we need to prevent exploits.
Mixing religion with pvp is also a huge fail. Keep it simple please. Less rules is better and make them clear. Balance is the key. I think it should be all the same, you respawn at your totem on death.