Shrimps wrote:
last I heard everything will be lootable only if you are at war with their tribe but only some items will be lootable if you are not. Don't know if it's changed or not.

Then theres different rules for being unconcious instead of dieing.

But I would agree that pvp death should make you spawn at starting location or totem Not sure about PVE though.

As for different respawn rules for different alignments I kinda like it, it means that there are different consequences for each alignment so not everyone will go evil because theres no reason not to.
Still trying to figure out why a few people think that's a good idea. If that's how it was going to be, the devs might as well not allow mobs to damage anyone. The death would be 100% pointless.

Red, blue, green, purple... If you die, PvP or PvE, get sent back to your bind. Simple and foolproof. There is no need to reinvent the wheel when it already works in most games. The current mechanic is completely cheat-code and open to exploitation.