k i was thinking of the time it took to level my char up 1 level and it struck me that as one person with only 1 craft skill you are going no were with out a tribe or other people to help.
So i was wondering how are those who are going to lonewolf it going to,
and well i thought maybe a way to deal with that would be to have a learning stage where when you reach a certain level or level up enough times you can pick a secondary crafting skill.
not sure if any one thought of this before but i thought it was a good idea so what does every one else think. B)
Deadskull8 wrote:
[quote]k i was thinking of the time it took to level my char up 1 level and it struck me that as one person with only 1 craft skill you are going no were with out a tribe or other people to help.[quote]
that's exactly as intended!
however, you don't have to be with a group of people- you just need to use the trade market.
When skill teaching is implemented, it will be possible to have more than one skill. However, the game is set up to make the lone wolf play style very difficult. For the time being it actually is not really an option (going lone wolf).
I think having only 1 crafting skill per character is stupid and totally unrealistic. Sure, people will say, this is so people will socialise and trade, but it wont result in that at all. It just means that each tribe member will end up doing a different craft, including combatants who dont really want to craft, to make the tribe self sufficient.
Char's should be able to learn as many crafts as they wish, but as you learn more, skill gain should become slower, resulting in much more effort required to learn multiple crafts, but still possible.
Well your primary craft skill should be 100% efficient as it is now.
Your secondary and third craft ability somewhat in the range of 30% - 50% in production.
In real life, you dont make all the things you got right now, yourself
That computer u using, someone else made it, the car you drive, someone else made it. lol. I think u got my point