Gamefreak wrote:
Slow skill gain could be bad and good at the same time. Look at darkfall, that's a perfect example of a skill gain system that is way to slow. The gap between the usefulness of players should not be made large only because of skill gain.
Personally I don't think I can dedicate 10 hours less than what I work in a week to this game.
This is exactly the point.
IMO the pace of skill gain simply separates people with a life from people with none.
The game itself should be designed so that skill gain is achievable by a casual player and the gap between 1 and 99 is not huge. Large skill gaps are for level based games, not sandboxes.
I would like to repeat though: Terraforming skill gain speed is a moot subject. There is no difference between 1 and 99 as far as I can see. So what difference how long it takes?