Venciera wrote:
The problem is that woodcrafters and masons are worthless because the architect basically takes their job away from them. Setting up plans is one thing, but to built the finishing products using the mats that masons and woodcrafters make, is unreal and unfair.Right now our tribal chief is an architect and its a full time job for him. I don't know if your issue is that they don't do enough skill grinding, or they don't move enough mats, but I do appreciate a good settlement designer.
Venciera wrote:
I really hope so, because at this moment, I feel like all other crafts are just grinders. I actually don't necessarily agree that "all" crafts should be able to assemble structures. Masons and woodcrafters are supposed to be the only builders (for now at least). To allow all crafts to contribute in assembling structures would only further degrade the builder professions.I do believe the original plan was to allow all tribal members to help add to, and assemble structures. So this whole discussion might be moot.
prokop15 wrote:
I understand the role of the architect. The thing is, the architect shouldn't be the one who's "building" a tribe for us, but rather planning the tribe for us. As you mentioned before, he uses his intelligence rather than skill and labor. I'm not asking for masons or woodcrafters to set plans, but they should be the ones finishing planned products.A ) This isn't the real world. Also, none of the structures in game are really something that would be designed... The purpose of the role of Architect in this game is to give the control of placing buildings to one individual, so you don't have 10 people in the clan placing buildings all willy nilly.