trenixdecease wrote:
prokop15 wrote:
Y'all have gone off the fuckin' deep end with this realism and psuedo-depth. Creating 20 differents classes is definitely NOT the way you want to be creating crafting depth in a game, especially when the population is doing Gigli numbers.
Who's creating multiple skills? All I'm asking is for bonecrafters to be more of a diverse skill rather than it being another armor type. Also, basketry in my opinion should be done by tailors and leatherworkers, not be a skill of its own. As for the rest of the suggestions, they were just more appropriate ideas for an armor type skill instead of it being bonecraft.
It was more of a general sentiment to all the bribble that's been posted on the boards for the past couple days/weeks. You guys are going absolutely nuts over details when we're nowhere near that stage yet.
Why is bonecraftg even a skill? There's no reason why groups of people would be specialized in creating things out of bone.
Why is basketry a skill? There's no reason why a person would be specialized in creating things out of grass.
Why is architect even a skill? No one is actually planning out the buildings they build, . They're like hey, stack some fuckin bricks over here and we'll make a wall.
The whole premise of this game is convoluted as hell. A magical/religious apocalypse happened, and there is a bunch of survivors around Lake Tahoe that have no memory of anything but also have memory of how to make shit. They find pretty advanced tools like screwdrivers and nails, and advanced materials like scrap metal, plastic, and synthetic textiles - but they turn to making armor out of leather, bone, and GRASS.
It's fuckin' nuts.